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Super Mario Odyssey - info on Mario's hat, kingdoms, abilities and more

by rawmeatcowboy
13 June 2017
GN Version 5.0

- Mario's hat serves as a weapon, a platform, a way to collect items and a tool to capture enemies
- hat’s throws are mapped to the Joy-Con’s motion controls, but you can also use the X and Y buttons to fling it
- flicking your wrists once throws the hat out, but flicking them up or down will send your hat in those directions
- flicking both wrists also creates a spin attack, spinning the hat around Mario
- game will also support the Switch Pro Controller
- capture Bullet Bills to fly across areas inaccessible to Mario
- capture lightbulb-like objects to zoom to inaccessible areas of New Donk City
- areas like New Donk City are called Kingdoms
- there are capturable giant binoculars that give you a better vantage point of the whole area
- capture a Hammer Bro and use his hammers to knock out obstacles
- capturing a Chain Chomp will let you break down huge obstacles
- capture a new, extremely stretchy-legged monster to hop to new platforms
- stages have a very high density of gameplay elements
- Mario must rescue Princess Peach from Bowser yet again, but he’s taken her far outside of the Mushroom Kingdom
- Nintendo won't comment on how many kingdoms there are
- you’ll see a lot of things that you’ve never seen in Mario’s world before
- you'll also see a lot of things that you've seen in our world before
- Power Moons power Mario’s airship as he flies from Kingdom to Kingdom
- instead of Mario being kicked out to a main world after he finds each, he’ll keep moving ahead to new ones
- more Power Moons than main-game collectables in games like Super Mario 64 and Super Mario Sunshine
- there aren’t any “mandatory” story moons to collect
- you can choose to advance the story if you wish, but you can also do just a lot of exploration and just poke around

[Link]
 
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