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Lost Sphear learns from I Am Setsuna's missteps, says director

by rawmeatcowboy
16 June 2017
GN Version 5.0

The following info comes from director Atsushi Hashimoto...

- you can manually maneuver your characters around the battlefield
- if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike
- environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna
- the world is composed of different cultural regions
- one is based on machinery, while another is focused on magic
- the imagery of the moon is still a consistent visual theme tying the game together
- the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here
- the game will have inns where you can rest to restore your health and magic
- there are more unannounced features to be revealed

[Link]