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Fe devs detail the game's underlying language mechanic

by rawmeatcowboy
24 August 2017
GN Version 5.0

Coming from an Engadget interview with Zoink's Klaus Lyngeled, the company's CEO and Creative Director...

"If a flower speaks this language, and this bird likes this flower — maybe if I learn that bird language I can also talk to this flower?"

Coming from Andreas Beijer, Creative Director...

"And if you scream really loud, some animals will run away. So you have to sort of lure them by talking gently. By moving gently. Things like that. But once you're friends, they're more easygoing, so they don't get startled as easily."

[Link]