Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Moving Out dev blog shares a look at FX creation

A special blog
by rawmeatcowboy
24 February 2020
GN Version 5.0

The next Moving Out dev blog has been shared, and it goes into detail on FX creation. Check out a snippet from the blog below, and then click over for the full feature.

Fluid bodies and liquids play a big role game-play wise in Moving Out. Sometimes they’re death traps, sometimes they’re a requirement of other game elements. We really like it when game-play shows us that we need to make something to ‘fill a hole’ visually – an entire self-levelling fluid system was built because the game-play and story called for fluid-filled, deliverable objects. Our tech artists were really proud of their solution here – it’s all shader-based and conceptually it’s pretty neat.

Check out the full blog here

 
Pinball FX on Nintendo Switch