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Gaijin Games - future direction after BIT.TRIP will be 'totally different', not sure if they'll stick with WiiWare
A portion of a Battery Acid interview with Alex Neuse, CEO of Gaijin Games…
BA: What direction do you see yourself and your company going after the Bit.Trip series? What type of game would you like to make next?
AN: We’re going to do something totally different. One thing we’re eager to show the world is that our studio isn’t just a one-trick-pony. We can do much more than retro-arcadey rhythm/music games. I think what we’re planning next will really surprise people.
BA: What made you choose WiiWare as a platform for the Bit.Trip games? Will you continue your support for the WiiWare platform further down the line?
AN: The thing that made us go with WiiWare was the control scheme that we used for BIT.TRIP BEAT. I’m a huge fan of paddle-based games, and without total analog control, they always kind of suck. So, tight controls was a must for us. And that determined our platform. We’re definitely going to finish out the series on WiiWare, but whether we remain Nintendo-exclusive moving forward, we haven’t yet decided.