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Shin'en on why they stick with Nintendo hardware, making FAST Racing Neo and future content
A portion of a NWR interview with Shin'en...
NWR: What makes FAST Racing NEO a Wii U game? Are there things the team could only do on a Nintendo platform?
S: It's hard to say because we're a Nintendo developer. We develop every game on Nintendo, so I don't know what would be different if we would go and develop a game on another platform. We think Nintendo is a good environment for us, we're very happy, there's no reason to change. We want to show that it's possible to develop a full-featured game because it has 16 tracks, 60 cars, multiplayer, local 2 and 4 player splitscreen, online multiplayer, hero mode... it's like a full featured game, but it's on the eShop. I think that's the way to go, and even for Nintendo that's something special. We think we can put something special out there, and we hope you can support us to bring those kinds of games in the future.
NWR: Where does the studio see itself in a couple of years from now? You've said you only make games for Nintendo systems, so are you already thinking about what's next after FAST?
S: We're already brainstorming but we can talk about it when we're ready. Fact is, we don't know what's in the future, but we'd love to stick with Nintendo hardware, eShop games and if FAST is a success we'll keep going. Maybe next year we'll talk about the next game.