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When Should Games Say Goodbye?
This is always a tough topic. There are some games that you wish would go on forever, and then there are others that seem to never end. For instance, I know that I won’t want the upcoming Wario Land: Shake It! to ever stop throwing new levels at me. Unfortunately, both I and the game know that that’s an impossible feat.
Just how do developers decide when, how, and where a game should end? It may very well be one of the hardest decisions developers have to deal with.