Dear Reader:
You are viewing
a story from GN 1.0 / 2.0.
Time may not have been kind to formatting, integrity of links, images, information, etc.
MadWorld - new screens, interview (game started out with stick figure style characters)
A portion of a 1up interview with producer Atsushi Inaba and director Shigenori Nishikawa…
1UP: When coming up with the art style, were there prototypes in which you tried different visual styles?
AI: Yeah, we tried out various things until we arrived at the current look. To give you an idea, if you look at the stick-figure characters in the street signs in the game, we attempted a style that looked like that early on — kind of a silhouette, sort of a stick figure…more simplified.