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Back in late July, according to sources close to development, we learned that Ubisoft had decided to cancel the sequel to Immortals: Fenxy Rising to instead focus on bigger brands under the publisher. That rumor was followed by a rather vague statement from Ubisoft, which read as follows:

“As part of our global strategy, we are redirecting and reallocating some creative teams and resources within the Quebec studio to other unannounced projects. The expertise and technologies these teams developed will serve as an accelerator for the development of these key projects focused on our biggest brands. We have nothing further to share at this time.”

That statement didn’t really give clear insight into whether the sequel existed, let alone if it was cancelled. It seemed like that’s how things would stay, but today brings us a massive wave of what the supposed sequel was going to offer.

A new report from Axios has gotten the inside scoop on what Immortals: Fenxy Rising 2 would have been all about, and you can read the bullet points for the project below.

  • Polynesian action-adventure
  • combined gameplay of Elden Ring and The Legend of Zelda: The Wind Waker
  • the game was codenamed Oxygen
  • project began development in 2021 before its recent cancellation
  • took place in a fictionalized version of the Polynesian archipelago
  • made primarily by Ubisoft’s Quebec studio but developed alongside Polynesian consultants
  • Oxygen was taking longer to develop because of its scope
  • the project was using a revised Assassin’s Creed game engine
  • by spring of this year, several playable hours were available in an internal demo
  • the plan was for players to customize their body type, gender and look
  • the player’s character could curry favor with various Polynesian gods
  • players could also gain elemental powers and shape-shift
  • players would gain new tattoos based on the choices they made in the story
  • gameplay involved island-hopping from New Zealand, Tahiti, Easter Island and Hawai’i
  • inspired by the Polynesian concept of mana, players would have to manage how their actions impacted the land around them
  • players would figure out where to go next by tracking animals, following the wind or navigating via the position of the stars
  • the game wouldn’t retain the narrator of the original, and would cut back on puzzles
  • the game’s graphics were going to be more realistic
  • Ubisoft were trying to decide if Immortals 2 should be rebranded as an original game and not a sequel
  • cost of the project started to balloon, and it was eventually cancelled
[Axios]

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