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Invisigun Reloaded updated to Version 1.8.4

Invisigun Reloaded has been updated to Version 1.8.4. Check out the patch notes for this update below.

GAME: Performance optimizations
UI: Adjusted some button target visuals for clarity
JOURNEY: Aether’s boss shows shields on all body segments instead of just the head
JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to 0.75s
Fixes

UI: Fixed localization typo
INPUT: Fixed some instances where control would be lost
NET: Fix for some disconnection cases when returning to the lobby after a match

Modder turns the Power Glove into a gesture controller for modular synth music making

The glove is still so rad

While the Power Glove wasn't exactly the best when it came to playing NES games, there's no denying it's a cool-looking device. That's why there are so many fans for the device to this day, and they continue to use it in all kinds of crazy ways today.

Over on YouTube, Look Mum No Computer has cooked up an amazing use for the Power Glove. He's turned the controller into a gesture-controlled device that allows him to play music on a modular synth. Look Mum even created an animatronic hand that also allows for input as well. Check out the video above to see the magic he creates.

GoNintendo Feature: Is it time for Super Mario Galaxy 3?

To 3, or not to 3

Super Mario Galaxy 2 just celebrated a 10 year anniversary, which makes it the perfect time to talk about a follow-up! Will Nintendo ever do it? I certainly hope so, and I've shared some thoughts on why. As always, thanks for reading.

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Super Mario Galaxy came out 13 years ago, and Super Mario Galaxy 2 followed that just 3 years later. Where in the world does the time go? It's pretty crazy to think that the Mario's world-hopping, outer space traveling, gravity-manipulating adventures came out that long ago. I guess what they say is true. Time really does fly when you're having fun, and Super Mario Galaxy is some of the most gaming fun you can have.

Looking back at the Super Mario Galaxy series shows us an unbelievable moment in Nintendo's history. While the GameCube did okay, the Wii absolutely blew it out of the water. The Wii captured the imagination of traditional gamers and millions of newcomers at the same time, making for amazing opportunities for Nintendo's biggest and best franchises. Nintendo wanted to make sure that their brightest stars appeared in games that not only reached both types of gamers, but really took advantage of the hardware as well. While fans wondered what would be next for Nintendo's brands, the lion's share of attention went straight to Mario.

Little did fans know what was waiting for them. The Wii brought us both Super Mario Galaxy 1 and 2, two titles that many fans would argue to be Mario's best games in his entire history. That's an argument that can be easily backed by all sorts of evidence. Super Mario Galaxy 1 and 2 gave us new ways to enjoy a Mario game thanks to the Wii Remote. Now you could point at the screen to interact with game worlds like never before. Reach out and grab a star, slingshot Mario into space, fire off starbits at enemies in your way, and even use motion controls to traverse tricky traps. Throw in some waggle for a spin attack, and both Galaxy games were tour de force

The controls were just the half of it, though. Super Mario Galaxy 1 and 2 took Mario games to the next level with a host of new gameplay features. Mario now had to work with the pulls of gravity, letting him jump in ways never before possible. Adjustments to in-game gravity made for unique platforming challenges that took a great deal of skill and finesse. Now you walk on top, around, and upside-down on your environments, letting you explore in ways never possible. Super Mario Galaxy 1 and 2 were titles where not even the sky was the limit.

Nintendo even made sure to dial up the other aspects to 11 as well. Mario was accompanied by some truly unbelievable soundtracks, bringing in an orchestra for the first time. While there were still midi tunes here and there, the vast majority of the soundtrack gave us sweeping tunes on a scale unheard of in a Mario game. That fantastic music was matched by some impressive visuals as well. The Wii was not a powerhouse when it came to pumping out polygons, but what Nintendo did with both Galaxy titles really pushed the platform. Super Mario Galaxy 1 and 2 looked amazing, felt great to play, and gave us a litany of new things to do.

With all those impressive features and feats, there's one aspect above all others that pushed Super Mario Galaxy 1 and 2 to the upper echelon of gaming. Nintendo admitted that they let their developers run wild with ideas. Taking Mario out of the Mushroom Kingdom and into outer space allowed them to do things never done before in the series. There were no world constraints or gameplay limits. Whatever developers could dream up were on the table. This is actually what lead to Super Mario Galaxy 2. Nintendo stated that they simply had so many ideas left over from the first game that they thought they'd follow up with a sequel.

The combination of the Wii and Mario's new direction paved the way for not just two of the most memorable Mario games, but two of the best games the industry has seen. Two games that players still sing the praises of a decade later. Mario has had other adventures since then, and they've been glorious as well. Super Mario 3D World, while certainly pared down from what Super Mario Galaxy did, offers up an important marriage between 2D and 3D Mario games. Super Mario Odyssey followed, taking what Nintendo achieved with Super Mario 64 and really building upon it to create something special. Without a doubt, Mario is still going strong and delivering wonderful experiences. The question is, where does Mario go next?

Super Mario Galaxy 1 and 2 have created a unique situation for Mario games going forward. Back when the original Mario games came out, it was normal to see numbered sequels. That's how things worked on the NES. As the series moved on, Mario games got away from numbered sequels and did their own thing. Then Super Mario Galaxy came along and BOOM, we got hit with a numbered follow-up. This was extremely surprising for Nintendo fans, as we hadn't seen that approach to Mario games in quite some time.

We know the next big Mario game is coming, but Nintendo hasn't shared insight into what it's going to be. Numerous fans were wondering why there was so little extra content added to Super Mario Odyssey, leading to speculation on a numbered sequel. If Nintendo was chock-full of ideas just like they were with Galaxy 1 and 2, there would certainly be reason to save those ideas for a Super Mario Odyssey 2, rather than just DLC for the original. There are millions of people who would want to dive into a numbered sequel for Odyssey, and no doubt the game would be a success.

The thing is, Super Mario Odyssey is still topping the sales charts. It keeps racking up the sales for Nintendo, and continues to grow its long tail. Nintendo never likes to cannibalize their games with new installments, giving them plenty of room to breath and grow. Super Mario Odyssey 2 could definitely shorten the tail of sales for the first game. Once people hear that sequel is on the way, a decent amount would most likely hold out for the latest, greatest Mario game. We all know that gamers have a laser focus on NEW games, and as soon as one of those titles is announced, the previous games lose at least some of their luster.

That's why an argument can be made for this being time for Super Mario Galaxy 3. Those original Galaxy titles aren't selling anymore, and the main hardware they released on has come and gone. Super Mario Galaxy 3 would no doubt catch the attention of Mario fans in general, gamers across the board, and even a smaller group of people who remember their Mario adventures from the Wii days. The potential outreach for a new Galaxy game seems like it could really explode, and thanks to the naming differences, it really doesn't seem like it would make much of an impact on Super Mario Odyssey sales.

Equally important, the Switch would be capable of recreating most, if not all of the features the Wii could do. The Joy-Con would allow for a control scheme very close to what the Wii Remote was capable of. Pointing would have to be handled virtually, and while it's not the best, it's still doable. As far as other motion controls, there would be no issue with that. The Joy-Con can replicate everything the Wii Remote could do for Super Mario Galaxy, and on a more sophisticated level. Some of those features and gameplay ideas are extremely important to making Galaxy 1 and 2 feel unique, and it's important to retain that approach for a third entry.

If there were ever a time for Super Mario Galaxy 3, it seems like now is that time. The Wii and Switch are similar in so many ways. Both platforms feature control schemes close to one another. Both platforms sold extremely well, and the Switch certainly has a chance at matching, if not surpassing the Wii. The Wii also reached an expanded audience of gamers, and while the Switch may not be on the same scale of expanded audience, it certainly plays host to the most unique install base for hardware right now. All the hallmarks and features are there, and it would be a shame for Nintendo not to capitalize.

Will Super Mario Galaxy 3 ever happen? That's not a question anyone outside of Nintendo fan answer. As to should it happen, I think most fans would answer with a resounding yes. No matter what mainline Mario game is announced, Nintendo fans are sure to be excited. That said, the reveal of a new Galaxy seems like it would be met with even more fanfare than your usual Mario game. With a decade past since Mario's last Galaxy adventure, it certainly seems like it's time for Mario to get out there and explore outer space once more. Hopefully Nintendo feels the same way.

NES finds a second life as a Switch dock

A new lease on life

NES Switch dock (build pics in comments) from r/NintendoSwitch

What do you do when you have a broken NES? Instead of repairing it, why not transform it into something completely new? That's what Redditor IMOKRUOK did with his custom project, which turns the NES into a Switch dock.

The end result is an NES that works just as any other Switch dock. Plop your Switch down into the new slot on the top of the NES and you're good to go. As we said before, this NES was busted from the start, so a working NES was not gutted to bring this project to life. You can see all the work that went into this unique dock in the gallery below.

NES Switch dock

Nintendo UK Super Mario Maker 2 contest shifts to an "anything goes" theme

Realize your full potential

Well here we are, the final week of Nintendo UK's Super Mario Maker 2 design contest. For the last outing, Nintendo is opening up all restrictions. You can create a course with absolutely anything you like, and then submit your designs by sharing a tweet with the hashtags #SuperMarioMaker2 and #NintendoUK with the course ID. Each week's winner will receive a Super Mario goodie bag containing a Super Mario Cap, Super Mario Question Block Mug, Super Mario Lamp , Super Mario Hat Rubber 3D Keychain and Nintendo Switch Super Mario Analog Stick Caps, courtesy of the Nintendo Official UK Store.

Xenoblade Chronicles: Definitive Edition Spanish commercial released

Discover the origins of Shulk as he and his companions clash against a seemingly-unstoppable mechanical menace. Wield a future-seeing blade, chain together attacks, and carefully position your party members in strategic, real-time combat as you journey across a massive world.

Warframe's upcoming Hard Mode detailed

Ready for a real challenge?

Warframe has a wealth of content for players to enjoy, and there's always more on the way. Some of those players would like to be able to tackle that content at a harder difficulty, and Digital Extremes is more than happy to oblige.

The team has confirmed that a Hard Mode is on the way, and could end up seeing release with the Deadlock Protocol content, which should launch this month. Here's all the info on what Hard Mode has to offer.

- There will be two new difficulties. One hard, and once that’s completed ultra-hard will unlock.
- Hard Mode: Enemies base level +50
- Ultra Hard Mode: Enemies base level +100
- Rewards are being worked on as are resources
- XP is boosted naturally by the enemies levels
- Potentially mastery implementation
- Maybe some ship decorations for completing specific regions on hard mode
- New Mission selector menu, applied to every tile in the game

Virtuous explains why XCOM 2 Collection is coming to Switch instead of XCOM: Enemy Unknown

More alien bang for your buck

Any XCOM experience on Switch is a very welcome one, but some fans have been wondering why XCOM 2 Collection is coming to Switch instead of the original XCOM: Enemy Unknown. In an interview with Vooks, Virtuos explains the decision.

We are of course big fans of XCOM: Enemy Unknown! That said, it has been a couple years since XCOM: Enemy Unknown was released back in 2012 and XCOM 2 has considerably more content for players to dive into. Thankfully, we have a great community that’s created a ton of material to help introduce players to the series, across story, gameplay, strategies and more.

Square-Enix releases Dragon Quest origami for their 'Stay Home and Play' campaign

Stack'em up!

Square-Enix has been running a special 'Stay Home and Play' campaign to give people something to do while they're in quarantine. The project has released a number of fun features, including Dragon Quest and Final Fantasy coloring book pages. Along with that, fans can now get in on some Dragon Quest origami.

If you have access to a printer, you can get a print-out that will give you four different Dragon Quest slimes to cut out and fold. When you put them all together, you can create your very own Slime stack! Click here to get the papercraft download.

Wayô Records reveals multiple Grandia album releases

There's even a music box!

Switch owners got to relive Grandia I and II through the Grandia HD Collection not that long ago, and now the love continues with a number of different albums on the way. Wayô Records has revealed multiple projects, and some unique delivery methods as well.

Wayô Records is offering a Grandia Memorial Soundtrack on vinyl, which comes in both a regular and collector's version. There's also a Grandia Complete Soundtrack release on CD. Then there's a Twelve Doors - Tribute To Noriyuki Iwadare album that includes tunes from Grandia and more, which comes on either CD or vinyl.

Finally, there's an actual Grandia music box in the works. There will be just 250 units made, and it will play the main theme of Grandia, arranged by Noriyuki Iwadare.

You can check out more details on all these releases at the official Wayô Records online store.

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