No, you're not going crazy. This really is a Thursday podcast. With big things ahead this weekend, I had to hop on a solo show and get things done! You know we'd never miss a podcast! You guys are simply too important to us!
Is there hope for a possible Zelda II-inspired remake from Inti Creates!? Given their track record w/ Master Blaster and Curse of the Moon it would be amazing!— Zelda II (@Zelda2AoL) July 21, 2018
Source: @NintendoForce magazine issue #34 interview with Takuya Aizu (CEO of Inti Creates). pic.twitter.com/CUSzIqNo1m
I would absolutely LOVE to see this happen! I love Zelda II, especially because it's so different from all the other entries. I'd be super interested to see what Inti Creates could do!
The most recent issue of Famitsu featured an interview with Pokemon: Let’s Go, Pikachu / Eevee. Director Junichi Masuda. He talked about a ton of topics, including making a game that both parents and kids could enjoy. That goes hand-in-hand with the Pokemon GO connectivity for the game. You can see the full blurb on the topic below.
Right, for example, let’s say a parent and child go out to play Pokemon GO together. After they come home they can bring the Pokemon they caught in Pokemon GO over to the two Let’s Go games and continue playing together on the living room TV! That’s the kind of natural blend between Pokemon and the flow of everyday life that we considered over the course of the games’ development. It isn’t just about the experience of throwing a Pokeball but being able to play and experience Pokemon as a part of everyday life – I really wanted both fans of the mainline series and fans of Pokemon GO to be able to get a taste of that. Again – to put it frankly – we wanted to make a Pokemon game that all fans could enjoy.
Mary Kish and Mike Mahardy search for Claire Redfield in the bowels of an antarctic facility and definitely don't get scare dby hunters, or anything of that nature. Definitely not.
Nintendo and Cygames have teamed up for the soon-to-release mobile game, Dragalia Lost. It's the first time the two companies have worked together. How are things going for the two companies? Famitsu talked to both Nintendo’s Hideki Konno and Cygames’ Hiroki Matsuura to find out. Translation courtesy of NintendoEverything.
Konno: I think if you look at the way that Nintendo and Cygames approach making games, we are very similar. As one focuses on home consoles and the other on mobile games, at first glance they might seem different, but we share the same thorough attention to detail.
Matsuura: Thank you. To be recognized by the company that is driving the gaming market forward makes me very happy. I originally worked at the Nintendo subsidiary, ‘Brownie Brown’ (now 1-Up Studios), and it’s a great, nostalgic feeling to be working with Nintendo again. Nintendo is a company that is always trying to put players’ enjoyment first. At our company too, when thinking about the content of a game, we are always of that same mindset. In always putting enjoyment first, I also think my company and Nintendo are very similar.
Dragalia Lost is also a rather interesting name for a game. If you're wondering how the name came to be, Matsuura shared the following info.
Well it’s a name we created ourselves. We decided on a combination of Dragon, Regalia (which has the meaning of a king’s reign) and then lost. It’s a title that may people will understand worldwide and be drawn towards. And we also wanted a name that would be easy to recall, so all of those things contributed to our decision.
The recently announced Mario Kart Hot Wheels toys were on display at the San Diego Comic Con! Get a closer look at the toys that are coming next year!
MercurySteam worked on Castlevania: Lords of Shadow - Mirror of Fate for the 3DS, and then partnered up with Nintendo to create Metroid: Samus Returns. What was it like for MercurySteam to have the chance to work directly with Nintendo on one of their franchises? Enric Álvarez of MercurySteam explained in a DualShockers interview.
“Especially with Nintendo, the biggest difference is all they care about is quality. All they care about is polish. All they care about is giving satisfaction to their players. The rest is secondary.
You can’t find this working for a western publisher because there’s always time constraints, there’s always a lot of pressure. There’s also pressure working in any environment, especially when we’re talking about massive amounts of money – they’re always somewhat very worried about that money, which is normal and fair. But I think that the biggest difference we’ve found is in our direction. It’s not saying there’s no pressure involved in both sides, but the pressure from a publisher from a Japanese publisher comes from that aspect – quality. And the pressure in our experience… the pressure coming from a western publisher comes from many other directions.”
Announcement: Castlevania is coming to home video. More info on Trevor Belmont’s quest coming soon. pic.twitter.com/a56tburOmF— VIZ @ SDCC2018 Booth #2813 (@VIZMedia) July 19, 2018
Don't have Netflix, or like the Castlevania Netflix series so much that you'd like to own it? Good news, as Viz is about to make those dreams come true. The company has confirmed that a physical release is on the way, but we don't know when it's set for release, or how many episodes will be included. We'll be sure to bring you the details when they're released.