GoNintendo Podcast Webisode 764

The one where we talk about slop

Thanks to @KrazyKernal for the awesome artwork!

We're back with another self-quarantined episode this week, but we have something special to share. A bit of a surprise if you will! It's a regular show as far as news and discussion goes, but hopefully the added bonus makes things feel a bit more normal this time around. Hope you enjoy!

Download Episode 764!

All titles in BioShock: The Collection and Borderlands Legendary Collection can be purchased individually from the Switch eShop

Collect the ones you want

Is there one particular game you'd like to get from either BioShock: The Collection or Borderlands Legendary Collection? Turns out you don't have to buy the collections just to get the game you want. As long as you go the eShop route, you can pick and choose whatever games you want.

The Switch eShop has individual listings for all titles included in both the BioShock: The Collection and Borderlands Legendary Collection. Unfortunately, we don't have pricing on the individual games right now. Visiting the respective eShop pages for each games gives you a "redeem download code" link, but no pricing info. I'd imagine each game will end up being priced somewhere around $15 to $20, but that's just a guess based on the $50 price for the retail collections.

Fatal Frame series producer says Nintendo has the final say on a new Fatal Frame or remasters heading to Switch

Sounds like there's quite a few hurdles

Would you like to see a brand-new Fatal Frame entry on the Switch? How about a remaster of Fatal Frame 2, or Fatal Frame 4, which never saw release in the states? These all sound like good ideas to series producer Keisuke Kikuchi, but he's not in a position to make that happen.

In an interview with NintendoEverything, Kikuchi talks about interest in all the ideas mentioned above, but makes it very clear that these things could only happen with Nintendo's blessing. On top of that, even if Nintendo gave the go-ahead, Kikuchi is quite busy with other projects at the moment. Check out his full response below.

...even though I have these hopes, this is a series that Nintendo publishes for us and I only handle the development. So even if I were to say I want to make another game, that doesn’t necessarily mean that’s what will happen.

...As for Fatal Frame 2 and 4, Nintendo handles the publishing rights, so we don’t exactly have a say in that matter. Another factor would be is that I’m basically overseeing the Gust brand at this moment, and to secure production lines and team members, in the short-term it would also be very difficult, but in the long run I’ve never really given up the idea. So in the short-term it’s not exactly realistic at the moment.

Cooking Mama: Cookstar - more gameplay

Cooking Mama: Cookstar features over 80 fun and fantastic new recipes for players to master including over 50 recipes new to the Cooking Mama franchise. Cook everything from classic Japanese recipes to today’s most tasty comfort foods. Cooking Mama Switch truly has a taste of everything. Not a carnivore? Not a problem! For the first time ever Cooking Mama will feature both a traditional cooking mode and a vegetarian cooking mode. Burritos, Bibimbap, Bubble Tea, Baked Alaska, Pokebowls, Unicorn Food and so much more. Explore the diverse menu to find what suits your taste.

German ratings board lists Trollhunters: Defenders of Arcadia

Trolling ratings sites for more info

Back in March, we saw that the Aussie ratings board made mention of Trollhunters: Defenders of Arcadia coming to Switch. That went along with a Brazilian listing that also mentioned the title was heading to Switch. While we still don't have an official announcement, we do have yet another rating for the game.

The German USK has just rated Trollhunters: Defenders of Arcadia for Switch, which lists the game as a "jump and run" title. Sadly, that's the best information on what we have as far as gameplay goes right now. Outright Games is listed as the publisher, which makes sense, as they've worked with the Trollhunters brand in the past. Hopefully they make an official announcement for the game soon.

Thanks to Sephiroth_FF for the heads up!

Check out the North American cover art for STORY OF SEASONS: Friends of Mineral Town

A mooving piece of art

Originally released for the Game Boy Advance in 2003, one of the most beloved entries in the 20+ year history of the farm/life simulation series now known as STORY OF SEASONS in the West gets a complete reimagining to bring the charming and occasionally mysterious world of Mineral Town back to life! The graphics have been recreated to modern day standards, while core features such as multi-floor mining and the fan-favorite horse racing have been refined and improved upon.

If you'd like to snag a preorder for Story of Seasons: Friends of Mineral Town, you can do so via Amazon right now.

Composers David Wise And Grant Kirkhope talk about working within their signature style

RARE finds

Both David Wise And Grant Kirkhope are known for their amazing work in multiple RARE games, as well as more recent games like Mario + Rabbids Kingdom Battle, Yooka-Laylee, and so on. They both have a signature sound that screams classic RARE, and you can usually pick out their pieces as soon as you hear them. In an interview with Nintendo Life, both Wise and Kirkhope talked about working within the confines of their motifs.

Wise: "We’re hired to have a certain sound and character, and with that comes certain preconceived expectations. Which is both good and also somewhat challenging at times. However, I still push myself to find a new angle to work with."

Kirkhope: "Definitely, I think you can’t escape that. With the first Yooka game it was obvious that it needed that Banjo-Kazooie-ness so I had to find a way to not make it exactly like BK but just enough that people got that flavour. With Yooka 2 it wasn’t so much of an issue as they didn’t want it to sound like that."

Did You Know Gaming - Obscure Mario Games

In this video, Did You Know Gaming takes a look at some facts, secrets and Easter eggs surrounding obscure Mario games.

GoNintendo Podcast Webisode 764 live-stream recording

The show always goes on, my friends. We're recording GN Podcast 764 at 3:15 PM ET today, and we'd love to have you join us for the live version. As I always say, the show is way more fun when you guys are around!

Don't forget to join us in the Discord to chat live with other viewers/listeners, as well as us during the show! If you haven't joined up yet, you can do so right here.

Sea of Stars Kickstarter hits in-game cinematics, behind-the-scenes documentary, new game+ and alternate ending stretch goals

The support keeps coming!

The Sea of Stars Kickstarter has just shy of two weeks left, and its been chugging full-steam ahead since it launched. Yet another round of stretch goals has been hit, and the team has opened up a bit more on physical release plans.

In terms of stretch goals, another big wave has been crushed. Players can now expect in-game cinematics, a behind-the-scenes documentary, new game+ and alternate ending when the project is said and done. As of this time, there's no other stretch goals listed on the site, but it does seem like one will be revealed this coming week.

Along with that, the team posted up a lengthy note about a physical release. While no platforms are specifically confirmed yet, Sabotage says their goal is to "be wherever the players are." They still have two years left of work on the game, so platforms will be reconsidered once they're a bit closer to wrapping the game up. Check out the team's full note on physical releases below.

This is also a good time to clarify where we are in terms of platform support. There are two years left of production on Sea of Stars, and we are at the dawn of a new console generation, meaning that our dev efforts are coupled with the mapping of this changing landscape.

This makes it too early to commit to any specific platforms for the moment. Our promise to you is simple : we want to be wherever the players are, so please, make your voice heard if you want to ensure a specific platform is offered at launch.

Rest assured that we are in touch with all major platform holders, and that the Sabotage team has extensive porting experience. As we assess demand and technical challenges alike, we will be prioritizing to maximize satisfaction across Sea of Stars’ growing fanbase.

All we can guarantee for now is that this is going to be a high quality product, and that no one will be stuck with a copy they don’t want. We know this might demand a minor leap of faith, but your backing of this add-on will be fully refundable, no questions asked, should the platform of your choice be missing once the game is ready to ship.

We wanted to hold until we had more specifics, but the demand for physical has been truly overwhelming, so we hope you will celebrate this announcement with us as the best we can offer at the moment!


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