Jakks Pacific "It's-a-me, Mario!" action figure now available


Bring Super Mario™ to life with the ultimate figure, It’s-a-me, Mario! Kids of all ages will have endless fun with the 12-inch tall Mario™, packed with over 30 phrases and sound effects from the games. Includes the voice of Mario with iconic phrases like “woo-hoo”, “it’s-a-me” and many others! Trigger points on Mario’s hands, feet, and hat activate the sound effects and phrases. Pose Mario in five different ways to unlock game music – there are five songs to reveal. Lifting Mario quickly even activates his jumping sound. This authentically detailed and poseable figure has 15 points of articulation. It’s the perfect addition for every Super Mario fan!

Mario's Iconic Phrases!

Take Mario on any adventure with you. Includes the voice of Mario with iconic phrases like "woo-hoo", "it's-a-me" and many others! Relive moments from your favorite Super Mario games with Mario games with Mario at your side.

Always Ready for Play!

Trigger points on Mario's hands, feet, and hat activate game sound effects and phrases. Press each point multiple times.

Unlock Game Music!

Pose Mario in five specific ways and press the Hat "M" to unlock game Music - there are five songs to reveal. This authentically detailled and poseable figure has 15 points of articulation and fabric overalls. It's the perfect addition for every Super Mario fan!

Find out where to purchase yours here

Nintendo announces “JR East Super Mario PLAY! TOKYO!” event for Japan to celebrate Super Mario Bros' 35th anniversary

All aboard the Mario train!

Nintendo is lining up all sorts of fun events for the Super Mario Bros. 35th anniversary, and some of them are going to be available in Japan only. Nintendo has detailed one of those special events today.

Nintendo is teaming with the JR East rail system in Japan for a “JR East Super Mario PLAY! TOKYO!” event. This is going to be a multi-faceted event that kicks off with a stamp rally at 35 different stops. Stamps are collected digitally by scanning them with your smartphone at each stop. There will also be a way to participate in this stamp rally at home. Those who collect the digital stamps have a chance to win a limited edition stamp pass case. The stamp rally runs from Oct. 8th to Dec. 17th for the in-person version, and online from Nov. 10th to Dec. 17th, 2020.

This special event will also include an exhibit at both Tokyo Station and Shinjuku Station. These stations will have displays set up that showcase art and more from Mario's 35 years. The Tokyo Station display can be found on the 2nd floor deck of GRANROOF, and it'll be available from October 8th, 2020 to November 23rd, 2020. As for the display at Shinjuku Station, that can be found at the south exit. You can check out more pics of the setups here.

Mario Kart Tour's next Tour will be the "1st Anniversary Tour"

The big one-year event!

Believe it or not, we're coming up on Mario Kart Tour's 1st anniversary. While Nintendo isn't ready just yet to reveal their big plans, they did give a hint of what's to come.

According to a recent tweet, when the current Tour ends, Mario Kart Tour will be moving into the 1st Anniversary Tour. Nintendo says they'll be showing off a trailer for the event in the very near future.

Kickstarter for the "Brawler64" wireless N64 controller hits its funding goal


The Brawler64 wireless N64 controller hit Kickstarter recently, and it hit the $20k funding goal no problem. There's still plenty of time for you to lock in your purchase, but if you need some more details on what the controller offers, you can check out the rundown below.

The Brawler64 Wireless Edition comes with updated features and designs. Now featuring 2.4Ghz wireless technology and a built-in rechargeable battery. The NEW Brawler64 Wireless Edition has a wireless range of 30+ feet and battery life of 10+ hours.

We have updated the "Z" triggers after much feedback from the gaming community. The triggers will have a different feel to them and will have a more original "digital" press versus an "analog" pull.

There is also bit of a weight difference with the Brawler64 Wireless edition over the original wired version:

Wired Edition: 139g
Wireless Edition: 155g

The wireless Brawler64 is slightly heavier given the added rechargeable battery.

The Brawler64 is compatible with 1st party memory paks and most 3rd party memory paks. Due to the wireless technology, the memory paks are loaded into the included wireless dongle and are not inserted into the controller itself. Also, because of this, rumble and transfer paks are not compatible with the Brawler64 Wireless Edition.

Kickstarter here

New NES game inspired by Smash Bros. allows for online play

The future is now

We could all use a little more Smash Bros.-inspired action in our life, right? The latest contender for the throne is Super Tilt Bro., and it does something no other NES game has done. It actually allows for online play.

This Smash Bros.-like NES title is great for some local multiplayer, but you can have infinitely more fun when you hop online for a battle. Yes, this is a cartridge that works in your NES, and it allows for online play via a wifi chip in the cart itself. This kind of approach could open up a whole new world of online play for the NES!

If you want to try out the game right now, you can do so via your browser. If you're hoping to snag a cartridge for use on your own NES, you'll have to wait a bit. The cart in the video above is a working prototype, but the team is working to put together versions to sell. We'll certainly let you know when those become available.

Homebrewer makes NES software that can track the International Space Station

Out of this world tech!

Want to know what one of the most sophisticated pieces of technology is doing in the world right now? Well why not use some antiquated hardware to get it done?

An NES homebrewer has decided to use his skills to create something a little more sophisticated for the NES than a game. Believe it or not, this above software is actually capable of tracking the position of the International Space Station in real-time by using the NES' controller port to provide input data.

If you'd like to learn more about how this software works and all the man hours that went into it, you can check out a developer blog here. If you'd rather see more of the software in action, you can check out a direct-feed gameplay video below.

Update available for Collapsed

An update is now available for Collapsed. Check out the patch notes below.

- fixes a bug causing players to get stuck in the ground
- Several less critical bugs have also been fixed.

New details shared on Goonya Fighter's upcoming Virtua Fighter DLC

New details on the SEGA collab

A few weeks back, it was revealed that Goonya Fighter is going to receive some Virtua Fighter collaboration DLC. Now a few more details about that DLC have come to light.

Five Virtua Fighters will make their way to Goonya Fighter this Fall. The lineup includes Pai Chan, Akira Yuki, Sarah Bryant, Lau Chan, and Wolf Hawkfield. You can see the designs of the classic characters above, as well as the voice actors who will be handling dialog.

Jump King seeing digital and physical Switch release in Japan on Dec. 17th, 2020

One jump to rule them all

Pikii has announced that they're publishing Jump King for Switch in Japan, and it's due out Dec. 17th, 2020. There will be a digital version for ¥1,980 and a retail version for ¥3,850. The physical copy includes a reversible sleeve, full color instruction manual, and an original soundtrack CD as the pre-order bonus. Both physical and digital versions include the expansion packs New Babe+ and Ghost of the Babe.

Switch game publisher behind Not Tonight and Yes, Your Grace details how deep discounts and Metacritic scores can boost sales

Gaming the system

Mike Rose is part of No More Robots, a publisher who has brought a number of titles over to the Switch. Most of those games ended up finding success, but it took a bit of hard work on No More Robots' part. There's a lot more to it than plopping a game down on the eShop and doing advertising.

In a lengthy Twitter thread, Rose goes into great detail about how No More Robots "gamed the system" in order to get their games noticed and push sales. Rose learned a lot of things along the way, including insight into why big discounts can really matter, how Metacritic scores can make a difference, and much more.

There's way too much to break down in a single feature, but it's all endlessly interesting. If you want to see what No More Robots did to change their decent-selling games into big movers, you can read the entire Twitter thread here.


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