We're back to the usual podcast setup this week, and I couldn't be more happy. Doing the podcast from our vacation rental last week was...less than optimal. Good to be home and back into the normal swing of things!
- composed by Yasunori Mitsuda
- will contain English lyrics
- song will convey the meaning of character relationship
The following info comes from a Famitsu interview with Square Enix’s Tetsuya Nomura...
- Nomura considers Monolith Soft boss Tetsuya Takahashi to be like a master
- Takahashi acted as a mentor and helped guide Nomura back when they were both at Square Enix
- Nomura says it was an honor to be offered the role to work on Xenoblade Chronicles 2
- aside from the two characters we’ve already seen so far, there are even more who haven’t been revealed
- Nomura designed them by thinking about the personalities of each character, their weapons, etc
- the work Nomura did for Xenoblade Chronicles 2 finished quite awhile ago
Long-awaited Shantae, heroine of the hit action/adventure video game series developed by the US company WayForward Technologies, having passionate fans in Japan is now a resin kit figure!
- Look at her charming pose that embodies the original pop and exotic world of the game!
- Build with your hands this half-genie girl who keeps attracting gamers worldwide!!
- 2 kinds of eye-stickers included!! Each capturing a different era of Shantae!
We're not quite sure what's going on with Redout on Switch. The game just keeps bouncing from release date to release date. Not surprisingly, the latest release date we heard seems to have bumped again. GameStop shows the game as coming out on Oct. 24th, while Amazon and Best Buy have a release of Aug. 29th. If we had to guess, the Oct. release seems more likely, but as we know by now, nothing is official.
Our last update explained some of the issues we faced with our first run through certification. We're happy to share that we've fixed those issues (and a few more that we'd uncovered along the way). Then it happened. Again. We fixed those and went back into review. Then again. As of this writing, we're back in review with Nintendo of America.
Usually this process takes about 5-6 days to get results back - but lately its been getting longer - we hope due to more complete playthroughs of the game. The last report found only one issue (a hang caused as a result of button mashing on a particular screen). We're back to "all issues fixed" status and are in testing with NOA as I type. So, thanks, everyone, for bearing with us. Each review only improves stability and quality of the game!
A little more info: this isn't a case of the same issue not being fixed - quite the opposite. Our engineering and QA team are permanently fixing these issues as they are found. So the game gets more solid with each pass. This is our first Wii U release, so we are humbled by your support as we move through this process. You are the best.