(SLUGCAT ON SWITCH} ʕ●.●ʔ— Rain World (@RainWorldGame) January 23, 2018
RT if you agree
I really feel like Rain World got a bad wrap. I remember reviews really dinging the game for difficulty and imprecise controls. When I played the game, I certainly found it challenging, but not in a bad way. As far as controls, I felt like they were absolutely fine. I'd love to see this game get a second chance on Switch. Hopefully some of you guys and gals feel the same way.
This is such perfect casting it's absolutely crazy. Believe it or not, none other than John Cena is in talks to play Duke Nukem in an upcoming film adaptation. The movie is being worked on by Paramount, with Platinum Dunes, the company run by Michael Bay, Andrew Form and Brad Fuller, producing. The search for a director and writer is going on right now.
Duke Nukem games have appeared on the Game Boy Color, Game Boy Advance, Nintendo 64, and Nintendo DS
Oh man, this looks like it could be a good/bad movie, which I'm all about. It also looks like it could be plain bad. There's a fine line between so bad its good, and so bad it's unwatchable!
We've been covering these titles individually, but now it's important to point out that NIS America's online shop now has options for limited editions for all of their Switch releases. There's plenty to pick from, including games that are yet to see release. Hit up the shop here and check it out!
Super One More Jump | File Size & icon on #NintendoSwitch— ContraNetwork (@ContraNetwork_) January 23, 2018
📲 First Lookhttps://t.co/uwVVKJ1OEZ
@NintenMau5_MNN @japanese3ds @Marcus_Sellars @JeGeekJePlay @GoNintendoTweet @albertomillan96 @ninsoup @NinWire @nintendolife @Nintendo2Day #SuperOneMoreJump @premogames @smgstudio pic.twitter.com/YITUpXkoWD
LEGRAND LEGACY: Tale of the Fatebounds is a love letter to our all time favorite JRPGs with a fresh take on classic turn-based combat and tactics. Welcome to Legrand, a beautifully hand-drawn world riddled with curious creatures, devastating wars, and intriguing tales of vengeance and redemption. Embark on an epic adventure through this sprawling fantasy universe and fight alongside the Fatebounds as they attempt bring peace to Legrand! But be careful who you trust because everyone has a secret to hide…
Awhile back we learned that EVO Japan 2018 was going to include ARMS in its lineup of titles. Now with registrants set and competition dates being locked in, we know just how big each game is going to be. When it comes to ARMS, there will be 332 competitors looking to take home the crown when all is said and done. Should be one heck of an interesting competition to see!
HAMSTER Co. (Head Offices: Tokyo-to, Setagaya-ku; CEO: Satoshi HAMADA; referred to below as “HAMSTER” announces that from Feb. 1st, 2018, ACA NEOGEO SAMURAI SHODOWN II will be available digitally for ACA NEOGEO, the downloadable series by HAMSTER for Switch.
About “SAMURAI SHODOWN II”
SAMURAI SHODOWN II is a fighting game released by SNK in 1994. The legendary weapon-wielding fighting game returns stronger andsharper than ever! Four newcomers join the battle for a total of 15 combatants ready to step on the stage of grand battles. With the new Rage System and Weapon Breaking Attacks, epic and intense battles are waiting for you!
Former Retro dev on studio struggles during the creation of Metroid Prime, says Echoes' multiplayer should have never happened
A portion of a ShineSparkers interview with Jack Mathews, former Technical Lead Engineer on the first three Metroid Prime games
SS: Developing one of the greatest video games ever made can’t have been a completely smooth ride. Can you tell us of any significant problems that came up in development, or disagreements within Retro?
JM: On Prime 1 specifically, Retro was kind of this thing that was exploding all around us. During the development of the game, Retro got cut in half, then cut in half again. Between that and all the leaks that were being reported at the time, we just tried to put our heads down and show everyone we could make a great game as a team. It was kind of a “fuck the haters” mentality, especially after the E3 redemption.
SS: Why do you think that Echoes’ multiplayer mode should never have happened? It would be interesting to hear what you feel could have been done differently.
JM: Well, I just feel that the game should have been either one or the other. Metroid Prime Hunters did this really well – it knew it was a multiplayer game and spent all its marbles there. When we started development on Prime 2, multiplayer was actually going to be the focus (I think we internally thought of the project as Metroid Prime 1.5). We were even going to have the ability to play as a Space Pirate and have things like wall grabs and such.
As we moved back towards a primarily single-player focus, we should have ditched multiplayer altogether. There was a ton of effort put forth to make multiplayer happen: we had to actually author third person Samus animations, we had to have support for multiple “players” in a game world, we needed to author all new lower quality effects, add game modes, et cetera et cetera. It’s all work that took quality and mindshare away from the single player.
Plus, as a Metroid fan, I just feel like single-player is how the IP should stay – seeing multiple people run around as Samus never felt right.