Pretty clear that the Robot Chicken creative team has some big Smash Bros. fans on board. This isn't the first time they've paid tribute to Nintendo games, but this is definitely one of the best! Thanks to Mr. Raccoon for the heads up!
A portion of a Siliconera interview with Lost Sphear Director Atsushi Hashimoto...
S: The ATB battle system has been changed from I am Setsuna with characters that can move in battle before selecting an enemy to attack and it looks like there is an emphasis on lining up skills to hit multiple enemies like using Cyclone in Chrono Trigger. Could you tell us more about these changes and why you added them in?
Hashimoto: As part of the feedback we received from those who played I am Setsuna, people said “if only I could move during battle, I could affect more enemies when I attack!” And so from the early stages of development, we wanted to improve on that.
Then, when it came time to develop a prototype, we tried implementing it. Although there were some issues, we felt this could potentially work as our new ATB system, so we polished the finer details and ended up with the current system.
The following blurb comes from a GamingTrend interview with Limited Run Games...
GT: I know you have to be tight-lipped on future Switch releases, but maybe you could give a hint to another title in the future? ;)
LRG: I know fans will be furious with joy when they see some of the games we have coming!
The use of the word "furious" has people speculating that Furi is going to see a retail release. If you have a different guess, hit us up in the comments and let us know!
We discussed Fuze Code Studio for Switch awhile back, but it's been quiet for quite some time now. Thankfully it seems the development process is moving along, as the official site for the software states it'll be releasing sometime in Q2 2018. No word on a more specific date yet, but we'll bring you those details when they come in. For now, check out a reminder on the software's features below.
Easy to learn text based programming language
No coding experience required
Create your own apps and fast 2D - 3D games
Access Joycon sensors and controls directly in your programs
Use the Dock to show your games on your TV to share with friends and family
Programmable synthesizer & Speech engine
Use the included game graphics & audio or create your own
Extra content packs will be available to download
Use a USB keyboard, the FUZE touch keyboard or the Joycons to enter your code
Comes with game graphics and audio and you can create your own
Learn to code
A portion of an IndieObscura interview with developer Lienzo devs...
IO: According to your video "Mulaka - The Game", Mulaka’s plot centers around the idea of proving humanity’s worth to the demigods. Is this done primarily through quests?
Guillermo Vizcaíno, Writer and Programmer at Lienzo: Throughout the game, the main plot follows a simple loop where Mulaka is in constant search of the demigods. Along the way, he finds other characters that in some way find themselves in need. Helping these groups is what eventually leads to Mulaka being worthy in the eyes of these deities. On top of that, each level has its own self-contained story arc, whether it’s a besieged metropolis or the kidnapping of a beloved child by some unknown entity, Mulaka’s quests are attuned to each of the level’s context and always tie back to the game’s main plot.
IO: In terms of play time, how long do you estimate Mulaka will be?
Guillermo Vizcaíno: For a simple run, focusing only on the main story and disregarding collectibles and secrets, we would be talking of somewhere between 6 and 8 hours. For a 100% run, perhaps somewhere in the range of 10 to 12 hours.
IO: Any estimated release date for Mulaka?
Adolfo Aguirre: Mulaka will be coming early this year to the Nintendo Switch, Xbox One, PlayStation 4 & PC. We’ll be announcing the exact date very soon and want to assure you that the game is indeed coming early this year, so we’re very close to launch now. Stay tuned for updates in the coming weeks.
Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning detail. DARK SOULS: REMASTERED includes the main game plus the Artorias of the Abyss DLC. This marks the franchise's debut on a Nintendo platform, and for the first time ever can be played on-the-go with Nintendo Switch. Deep and Dark Universe Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore. Each End is a New Beginning Each playthrough surprises you with new challenges and unexpected facets of the game. Don't bet on completing the game only once. Gameplay Richness and Possibilities Hundreds of unique combinations of weaponry, armor, magic and crafting options to create your own playstyle and gaming experience. Sense of Learning, Mastering and Accomplishment From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes. The Way of the Multiplayer (up to 6 players with dedicated servers) Whatever your motivations are to play online - collaboration or confrontation, support or betrayal - you'll find your true home among the nine covenants. Which allegiance will you choose? Dark Souls: Remastered & BANDAI NAMCO Entertainment Inc. / 2011-2018 FromSoftware, Inc.
PM Studios and acttil are thrilled to announce that their latest music game, MUSYNX™, is coming to Nintendo Switch™ for the North American market, both physically and digitally, this spring! Its promotional trailer is now available for anxious fans to experience the beats of Musynx!
With more than 50 songs to choose from, MUSYNX is the next destination of choice for rhythm game fans to rock out and stretch their rhythmic fingers! The simple, organic game mechanics will put players to the test with rhythms and beats like no other. With multiple difficulty levels and a huge range of genres to choose from (pop, classical, trance, vocaloid, R&B, and more), players will be glued to their Nintendo Switch for hours and hours, whether at home or on the go! We'll also have more information about DLC very soon!
Dandara is Coming to #NintendoSwitch (February 6)#Nintendo @NintenMau5_MNN @japanese3ds @Marcus_Sellars @JeGeekJePlay @GoNintendoTweet @albertomillan96 #Nindie #Dandara @rawfury #dandaragame pic.twitter.com/KEf7LmzdXo— ContraNetwork (@ContraNetwork_) January 17, 2018
The world of Salt hangs on the brink of collapse. The citizens, once free spirits, now stand oppressed and isolated. But not all is lost, for out of this aether of fear arises a heroine, a ray of hope. Her name is Dandara.
Welcome to a unique 2D metroidvania platformer full of mystical creatures and boundless exploration. Defy gravity as you jump across floors, walls, and ceilings alike. Discover the mysteries and secrets hidden throughout the world of Salt and its diverse array of characters. Empower Dandara for combat and survival against enemies bent on oppression.
Awaken, Dandara, to bring freedom and balance to this directionless world.
■ INNOVATIVE CONTROLS - Built natively for both touchscreen and gamepad input, movement and combat interact smoothly and seamlessly.
■ BOUNDLESS EXPLORATION - Traverse across the esoteric world of Salt through fast and fluid jumps off any surface, unhindered by gravity, in lovingly crafted environments.
■ CHALLENGING PROGRESSION - Use a combination of speed & skill, wits & reflexes, to solve puzzles, earn powerups, and access areas previously unreachable.
■ BEAUTIFUL AND IMMERSIVE WORLD - A visual and auditory wonderland comes to life through gorgeous handcrafted pixel art and original soundtrack compositions.