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Miyamoto - something was missing from Twilight Princess, Super Mario Galaxy a bit conservative (could there be another Galaxy?)

by rawmeatcowboy
29 October 2008
GN 1.0 / 2.0

What I’ve been saying to our development teams recently is that “Twilight Princess” was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like “Super Mario Galaxy” was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I’ve been talking to both of those teams about.

Of course, as is customary with Nintendo, it’s very rare that we are able to announce any games until they’re ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the “Zelda” [franchise] or maybe the next “Galaxy,” hopefully they will feel newer and fresher than their most recent versions. - Miaymoto

This is just a tiny snippet from an excellent interview, conducted by our friend Stephen Totilo. Click over to check out the full piece.