A game’s sound doesn’t often grab the headlines, but with the release of the SEGA blockbuster, House of the Dead: Overkill, PitStop Productions have placed themselves firmly in the top tier of Game Audio. The developer, Headstrong Games approached PitStop to provide script development, sound design and voice production for the zombie gore-fest. The results speak for themselves:
“..brilliant writing and voice acting”
“And the music is fabulous, surely a soundtrack of the year candidate; note-perfect parodies of vintage funk and rockabilly, with thumping, dirty electro remixes for the boss battles.”
“Sound: 10/10 - The voice work is hilarious and the music is an orgasm for the ears”
“Because we were asked to produce the script as well as the music voice and sound design for House of the Dead, we were able to make sure that the audio was an integrated part of the game – the feel of the music, the voices, the sound design, they all fit together.”
So what makes Pit Stop so different? Fresh thinking. Without the overheads of large central London facilities, Pit Stop are able to provide top quality assets at realistic prices. With two in-house composers, and experience ranging from west end musicals to chart topping dance tunes Pit Stop are the UK’s leading provider of bespoke, royalty free music. Because Pit Stop’s composers are not affiliated to the MCPS/PRS alliance, when you buy music from Pit Stop, you own it – to use however you like.
Whatever the project, PitStop take the same pride and attention to detail on every element – from the smallest sound effect to the provision of a full set of audio assets. It’s an approach that has meant that within the last 12 months, Pit Stop has been chosen for projects with SEGA, Sony, Codemasters, Microsoft, Kuju, Rockstar, Climax, Empire, Team 17, Gamerholix, and Blitz.