Radical working on two Wii titles

Two more job postings from Activision that shows that Radical is working on two Wii titles. One seems to be an original title, and the other looks to be a port of a 360/PS3. Check out the two job postings below. Thanks to Hero of Legend for the heads up!

Senior Wii Programmer (Systems & Rendering)
Join an awesome team that loves to make great games and have fun. The combined experience of this Radical team includes Simpsons Hit & Run, Crash Tag Team Racing, Crash of the Titans, Crash: Mind over Mutant and Scarface: The World is Yours. This team is committed to open communication, a fun environment, and high quality, innovative games. If this sounds up your alley, we want to hear from you.

Job Title: Wii Generalist Programmer - Systems & Rendering (Senior)

Reports To: Technical Director

Division/Department: Production

Basic Function:

Work with other rendering and systems programmers, designers and artists to take game features from concept to execution for a port of a 360/PS3 game to the Wii

Duties and Responsibilities:

- Port systems and rendering from the PS3 and 360 to the Wii console
- Implement any architectural changes required by platform differences between Wii and PS3/360
- Optimize memory and performance for the Wii
- Create, develop and maintain advanced tools and pipelines to support rapid iteration and final polishing
- Provide direction to more junior developers
- Determine implementation strategies for specific game/engine feature requirements
- Coach, teach, and mentor other programmers; transfer knowledge
- Supervise or conduct periodic design and code reviews


Wii Gameplay Designer
Job Title: Wii Gameplay Designer (Intermediate) Reports To: Producer

Division/Department: Production

Basic Function:

Collaborates on the overall gameplay vision.

Duties and Responsibilities:
- Gathers and verifies requirements for areas of responsibility
- Consistently generates creative ideas and concepts that are suitable and workable
- Develops one or more complex subsets of overall gameplay design
- Creates robust, clear visual and written design documents that are well organized and concise
- Understands, maintains and actively promotes vision across game team
- Uses game vision as filter for all design decisions; ensures consistency of design
- Determines ideal parameters through experience and reference
- Seeks and identifies problems and diagnoses complex causes in own and other areas
- Tunes and balances own areas and metagame
- Proactively mentors team members on design and implementation methodologies and challenges
- Developing creative ways to adapt the gameplay and controls to the Wii
- Designing and guiding the implementation of camera on all platforms

Link, Link and Link

Categories: Top Stories, Consoles
Tags: wii


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