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Nintendo's new Zelda most certainly doesn't fall flat

by rawmeatcowboy
12 November 2006
GN 1.0 / 2.0

Joystiq is playing devil’s advocate to their own article. Earlier last night one of their readers posted an article discussing how they believed Zelda was “falling flat” because of reasons like not being able to read signs from far away. Quite rediculous if you ask me.

Now another of their writers has stepped up to attack not the game, but the writer. This guy pretty much says all the things I was thinking. An excerpt below…

To think one could make such a fuss over the palette of a game we’ve been seeing screen shots of for years is itself curious. It brings back ugly memories of fanboys crying, “Celda!’ … except inverted. Instead of being too colorful, now it’s not colorful enough. But complaining about the game’s decidedly earth-tone infused aesthetic is akin to criticizing Schindler’s List for being black and white … you’re welcome to that opinion, but it’s an entirely subjective one devoid of any artistic allowance.

And the engine? Yeah, it’s a Gamecube game. It’s a Gamecube game running on hardware that is (especially in this case) a Gamecube. If we’re going to be criticizing the game for not being made on another platform with superior hardware, then why wasn’t Super Mario Bros. made for Super Nintendo … those graphics were weak, amirite? Why wasn’t Gears of War made for Xbox 720 … it should totally be in virtual reality!

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