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Nintendo on Super Mario Maker's name change, Zelda Maker potential

A portion of a Game Informer interview with Super Mario Maker producer Takashi Tezuka and director Yosuke Oshino...

Game Informer: Why "Super" Mario Maker?

TT: We have a couple of reasons. The first is that compared to the playable version that we saw at E3 last year, the version we have now is so much more packed with features – we feel like it's powered up – that it makes sense to call it "Super" so people would know how different it is.

The biggest reason, though, is if we call it just Mario Maker, people might think it's a tool for making all Mario games and we want people to know it's really about Super Mario levels in particular, so we thought the name would convey that really well.

GI: If Super Mario Maker is a success, will it open the door for a comparable Zelda Maker?

TT: Zelda Maker might be a challenge to make I think. Personally, making Super Mario Maker that was a challenge in itself, and we hope that it's a success, so thank you for saying that, but I think that might be a difficult task.

Full interview here

Comments

In the very least, a Zelda Dungeon Maker would be epic. As long as the Dungeons can be made to be outside, it should be enough, right? Since a real overwourld outta be tough to make.

I think DLCs and more support to Super Mario Maker (I don't get why no journalist asks them about DLC) is way more interesting than a Zelda Maker, a game much more complex than a side scroller.

I remember seeing this interview a while ago... like... months ago. Maybe E3 time? Why is this surfacing again?

I definitely remember this too. Even with roughly the same headline and excerpts.

If Nintendo was REALLY smart it would do "Maker" games for a whole bunch of its classic sprite based titles. I'm thinking Donkey Kong Maker, Metroid Maker, Zelda Maker, Kid Icarus Maker, Kirby Maker, Pokemon Maker, Mother/Earthbound Maker...

Didn't a Zelda maker already exist? Or at least conceptually on the Famicom?

Like part of the idea of Zelda 1 was that players could design their own dungeons due to the simple grid layout of the original game. I swear I haven't made this up. I think it had something to do with the Famicom disk thing they had then...

The thing is... it would get boring for most people, it would be really hard to come up with new puzzles with as "limited" tools as what Mario Maker has.

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