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The Legend of Zelda: Tri Force Heroes devs talk costume designs/changes, NES music & more
The following comes from a Nintendo Dream interview with director Hiromasa Shikata, designer Keisuke Umeda, and producer Eiji Aonuma...
- determining the effect of a costume came first, then the actual visual design was created
- for the cheer costume, the first consideration was actually for an idol costume
- this costume would increase the Energy Gauge,
- the idea was changed to the cheer costume to make things more easily understandable worldwide
- the Timeless Tunic was developed with the idea of “let’s create a costume that changes the music”
- NES-style music was created due to the size restraints for download play, as including the original BGM would be too big
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