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StarFox Zero - Falco amiibo unlock revealed

Placed after the jump due to spoilers...


Categories: Media, Consoles
Games: StarFox Zero

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Top Rated Comment

" I often feel like I'm never getting 100% of the game that I paid for. "

But the thing is, they add these little things just for the Amiibo, they would have never been in the game had they not had to think up how they could use the Amiibo in the game. It's also a little gift for those willing to spend money, as an extra thank you for going the extra mile. Having it as an unlockable you can just get in the game makes the Amiibo's redundant.

Essentially you are getting the full game you paid for. And people are getting extras for the Amiibo they paid for, as those extras were made especially for them.

I hope there's a way to unlock these things just by playing the game and NOT having to buy an amiibo. It just pisses me off whenever things are done this way.

I don't get people. They don't want amiibo to be completely useless, but they don't want them to unlock additional content. You know, there's this middle point in which the additional content is not mandatory or adds anything to the completion. This black arwing doesn't really offer anything particularly different other than a little re-balance.

Mon Mar 28 16 12:49am
(Updated 1 time)

It's simple. There are different people in the world all with different opinions and feelings.
I, personally, do not care for amiibo one bit. I do not want to buy them. What I see is a lot of content that could have been included in the game as unlockables being used to give amiibo a reason for existing.

I get that Nintendo wants more money from people, so these things are fine for folks who are willing to pay for these things, but there are people who just want to get the goods after spending the cash for the game. I don't mind working for unlockables by completing challenges (like the costumes in Super Mario Maker), for total play time, or for the number of times a game/match is played (like in Super Smash Bros). I don't want to spend hundreds of more dollars to buy all of the amiibo figures needed to unlock all of the content in all of the games that I own.

I see amiibo as paid DLC (which I also dislike), but in a nice-looking physical or card toy form. One of the worst uses was making co-op mode in Shovel Knight an exclusive unlock for amiibo. I see it as $13 DLC, which doesn't feel right when the game itself is only $15.

The co-op thing I can agree with.

But a black Arwing? really? Heck, I have the Falco amiibo and I don't even think I'm gonna use that vehicle ever.

Yes, even just a black Arwing. Why couldn't something even as small as that be a unlockable in the game? Why isn't it being included to make the game a beefier option for those who are going to spend their $60 (or whatever) on it?

Why not have it like Mario Maker, where the amiibo can immediately unlock it, but others will have to earn it through challenges, secrets, beating the game, collecting items, or with other methods?

When things are done this way, I often feel like I'm never getting 100% of the game that I paid for. Unless I buy the amiibo, there will always be something missing that keeps it incomplete.

" I often feel like I'm never getting 100% of the game that I paid for. "

But the thing is, they add these little things just for the Amiibo, they would have never been in the game had they not had to think up how they could use the Amiibo in the game. It's also a little gift for those willing to spend money, as an extra thank you for going the extra mile. Having it as an unlockable you can just get in the game makes the Amiibo's redundant.

Essentially you are getting the full game you paid for. And people are getting extras for the Amiibo they paid for, as those extras were made especially for them.

I agree, but I hope you also said the same thing before Nintendo started the amiibo stuff for other companies putting DLC in their game rather than making a flip flop.

While I'm not necessarily chiming in on this current Falco debacle. I can't say I agree with your reasoning. I see comments like this thrown around a lot.For one thing many companies have done DLC in very different ways. In this regard how Amiibo unlock content is different so I couldn't see a stance taken that would have direct influence in this. And second, he is a different person than he was yesterday. We all are really. We all learn new things, and grow as people. What if he did bash DLC, and learned that there are merits to it? Would it be blamed to an ever expanding mind? Everyone makes mistakes, but when it comes to things like this what do you get by binding others to theirs? I like many kids disliked coffee growing up. And while I still don't, many of my friends who didn't now do. Their tastes changed, mine didn't. But I don't label them a hypocrite for enjoying his cup of jho. Now you can go extreme other spectrum and say "What if killers repent." And to that I would say, "are you likening a crime to a change of opinion?" No of course not lol.

Anyways, that's just my 2 cents. Try not to be so critical of people who's views are ever expanding. Sure there's pride in staying firm in your convictions, but each conviction has priorities. And those priorities are what you make of it. I would not put someone's perspective on "DLC" to be the basis for anyone's character.

I do agree with your logic in general, however I would argue that amiibo is actually one of the worst ways to do DLC imaginable. They are quite pricey, and their price does not match the content you get. I have only bought a few amiibo as collectible figurines because I like how they look, but as DLC they are beyond dreadful.

Except the co-op thing was added WAY afterwards. And only as an excuse to make the Amiibo relevant. I think you have it backwards. The Amiibo aren't being used to carve away pieces of the game, but rather content is added to the game to make the Amiibo relevant. Had the Amiibo never existed, perhaps co-op wouldn't have too.

That being said, I totally understand what it was like being broke. I suppose when I was a kid, I would have tried to get a hold of one of those Amiibo devices that pretends its any Amiibo. But now that I'm older and a content producer, I get how much effort and craftsmanship goes into content. So I don't mind at all showing my appreciation for such craftsmanship and putting down $12.99 or less for an Amiibo.

It's simple. There are different people in the world all with different opinions and feelings.

It doesnt help that people only say something when the amiibos dont do enough, or only say something when they do too much.

I wouldnt be surprised if the majority of people agreed that amiibo did too much and did too little at the same time though, because there are just straight up people who dont understand how amiibo work.

. I do not want to buy them.

So dont.

What I see is a lot of content that could have been included in the game as unlockables being used to give amiibo a reason for existing.

I don't want to spend hundreds of more dollars to buy all of the amiibo figures needed to unlock all of the content in all of the games that I own.

Yea buddy, really missing out on all those costumes in single player games. Do you play MMOs? I ask because Id like to know if youre the kind of person who plays an MMO and complains because to get some kind of special costume you have to pay money in a cash shop, hey, the data is on your hard drive, it should belong to you!

I see amiibo as paid DLC (which I also dislike),

Why.
You know that nobody forces you to buy this stuff, right? You buy a game for the price you deem it to be worth, when the developer decides to produce for you more content, once again you pay what you think its worth. I bought the Witcher 3 a few weeks after release after determining it was worth what i paid, I received a month's worth of weekly free dlc which added costumes and features to the game, Eventually the first paid dlc was released, and I did not buy it because I found the content unworthy of purchase, the second dlc was announced, and the more I see of it, the more I am interested in it, and the more likely I will buy it.

If you just have this tiniest bit of self control, it all works out, doesnt it?

but in a nice-looking physical or card toy form

Which makes it infinitely more practical than dlc because it has, now that it is physical, an inherent value. You pay for this same dlc digitally, you only receive the digital bonus, you pay for it physically, you receive the same exact dlc, but with a fashionable collectors item which you can invest in, keep for your own pleasure, sell off to make your money back, or in case of a horrible end times scenario, melt down to be used as any number of useful plastic tools.

try making a fork with mario kart 8's dlc.

One of the worst uses was making co-op mode in Shovel Knight an exclusive unlock for amiibo. I see it as $13 DLC, which doesn't feel right when the game itself is only $15.

Simple math here, 1 person can enjoy the single player game for 15 dollars, or two people can enjoy the same game for 28 dollars, meaning your co op partner just saved two dollars off retail price by using the amiibo.

Nintendo's been basically hoarding things that would be fun unlockables for extra cash. Are they necessary? No, but it's not like they're worth $13-$15 worth of content either. Because amiibo has been a success they feel they need to jam it in every game, which really never needed it in the first place.

Amiibo has been disappointing for that reason, but also because they're not taking advantage of what makes it unique, portability. Being able to write data on the amiibo and take it somewhere else is something you couldn't achieve with DLC... because you can't log into another Wii U and download it but I digress. If they made it less like a digital key you scan once and throw back on the shelf and did something like Smash or Skylanders where your specific figure is unique, then there wouldn't be so much backlash.

"But they can't really do that with this game" right, which is why it shouldn't exist for this game, or games where it's clearly phoned in, because it's not something every game can utilize. The free-to-play 'amiibo vs DK' game is a neat concept to try out and was built from the beginning with that in mind which is why it works. The only problem there is, as far as I know, if you want all 10 worlds you're going to have to pay $130 plus tax, and it's not worth that much.

Right. I currently have about 87 games for the Wii U.
A chunk of them (being first party Nintendo games) have missing content because I don't own any amiibo. To me, they feel just as incomplete as the other 3rd party games that I own that has paid DLC that I refuse to buy,l like the music and costumes in Warriors Orochi 3 Hyper or the weapons and characters in Resident Evil: Revelations, ...oh, and Smash Bros, too (soooo many missing costumes).

I paid for the DLC in Mario Kart and loved it. THAT was worth it.
I also paid for the DLC in Hyrule Warriors...but they want me to buy a Link amiibo for the Spinner weapon??? i feel like it should have just been included. from the start or to those who paid for the DLC packs.

Mon Mar 28 16 06:08am
(Updated 1 time)

*oops. double post*

Those types of comments also leave out that Amiibo are also Nintendo licensed figurines we might never have had in an affordable manner

lithosthehero
Sun Mar 27 16 11:02pm
Rating: 1

That's an awesome unlock. Can't wait to give that a try!

Give us a way to unlock the original Snes StarFox and/or StarFox2!!

Well that sucks.

I was hoping the Falco amiibo would unlock Krystal as a playable character or let you play through the game as Star Wolf.

But I guess a recolored Arwing is cool for the people who don't want significant content locked behind physical DLC.

Lol.. wut? That's why your hopes were let down. If anything, wouldn't the Star Fox Amiibo unlock Krystal?

Psst, here's a secret.

Fox hasn't met Krystal yet. This might sound silly but there's this cool thing called a "timeline". Also, it would make more sense if Falco was the playable one.

Yeah as much as I want to see Krystal back (and am still fuming over the absence of in SSB), so many are ignoring this clear point that it makes no sense canonically for her to show up yet.

More than aesthetic, it's Ganondorf hard mode, and locks on to two targets.

crow
Mon Mar 28 16 02:46am
Rating: 1

Looks like im buying a falco amiibo, anything to make nintendo games less childishly easy.

How in the hell is this even a spoiler? It's a damn texture and weapon unlock. You constantly post videos, images and interviews from games that actually have heavy narrative to them, yet for games where story is literally meaningless you constantly put it behind the jump.

It's so those who don't want to know what the amiibo unlocks are don't happen to just stumble upon them when skimming the site. As far as images go, I feel like RMC usually has good intentions and tries to only post spoiler-free or officially released screens. When it comes to videos and interviews, you can't passively stumble on spoilers. You are the one initiating the playback on the video or reading the Q&A's yourself, and even then, if those contain stuff known to be spoilers to the community, RMC tries to put them behind the jump or include a warning.

If it's official PR (be it videos, interviews, screens), no matter how narrative driven the game is, you can't blame the man for posting it. That's what public relations and media campaigns are made for. Like I said, though, RMC will try to post some of that behind jumps if his readers let him know they feel like the game is being spoiled.

RMC is a really cool guy and incredibly easy to talk to. He cares about the GN community more than you can imagine. If you ever have an issue or questions with his website or how/why he posts stuff, you can shoot him an e-mail, and I know from experience that he will read it with an open mind, respond to you, and work tirelessly to try and make GN better for everyone. (You never know, this may have been placed after the jump because a reader informed him that they like to go into a game without knowing what the amiibo unlocks are.)

So, is this the 'glass cannon mode' we heard of, or, are they seperate? ^^ Either way, I have Falco, so I will be able to try this.

It's not a very good move imo to lock the snes arwing behind Fox and the difficulty setting behind the rarer Falco fig. Most would argue that a new skin for your ship is rather trivial when a difficulty setting on the other hand is something that is usually part of the main experience from a game.

They probably should have went the other way round and lock more important content on an amiibo that people are more likely to already have in their possession.

Mon Mar 28 16 01:10pm
(Updated 1 time)

*multiple posts* Sorry

Mon Mar 28 16 01:11pm
(Updated 1 time)

*multiple posts* Sorry

Mon Mar 28 16 01:22pm
(Updated 1 time)

...or none of it at all.
$13 for a difficulty option?? Really, Nintendo? Something's that's been included in multiple games (a harder difficulty) is now DLC. Great.
Oh, but "easy mode" is free for everyone.

I really don't want amiibo around anymore in the future. The way they're handled really is bothering me. I'm not one who usually wants nothing for everyone else when I have no interest (like many fanboys who didn't want Bayonetta 2 to exist at all on Wii U, even if it had no chance of being made on other platforms), but amiibo seriously are pissing me off..

I'm glad they didn't do crap, like New Game + for XenoBlade Chronicles X, which i something many RPGs have been doing for generations. But if something like this ever to happen, I bet there's still going to be Big N Defenders trying their best to make it sound like a great idea. For some amiibo lovers, the use of amiibo for a harder difficulty is a good idea. For me, it's something that should have already been in the game.

It's unfortunate, but now, whenever a New Nintendo game is announced, I want to know what modes and features are going to be used exclusively for amiibo. That's friggin' day one DLC.

Yes it is indeed day one dlc.
The only thing that now separates Nintendo from season passes and day one dlc, practices that have been criticized in the rest of the industry, is the fact that amiibo are first and foremost figurines.

Sometime it helps, sometime it doesn't. I happen to have Mario for example first and foremost because I happen to love the figurine. Same for Fox here, so it helps swallowing the pill when it comes to locked content that are in fact day one dlc. I have no interest in the Falco figurine though, so the dlc nature of this is even more apparent to me.

TBH the way they handled amiibo was a little bit hit or miss as far as I'm concerned. First and as I said, they're cool figs, but that does not always work depending on the tastes. And also they sometime do things that are purely in the bonus territory and that's fine. That's what they did with SMM, MK8 or even SB for example. Splatoon though? Mario Party? Twilight Princess and now this ? That's not how amiibo should be done.

Unless they announce that the Arwings can be unlocked in the game, and I don't think they will, this is not what I want amiibo to be.

I think this is separate from the in-game difficulty, that was described as twice the damage twice the hits, this is Three times the damage, no real boost. It's like Ganondorf in TPHD, it suppliments Hero mode, not replaces it

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