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Why Miyamoto created StarFox Zero, cancelled amiibo plans, StarFox Guard SNES origins & more

by rawmeatcowboy
07 May 2016
GN Version 5.0

The following comes from a Nintendo Dream interview with Shigeru Miyamoto and co-director Yugo Hayashi...

– Miyamoto remembered his days of playing with a model aircraft, which built up the desire to return to the StarFox franchise and make a new title
- as discussed before, an Arwing amiibo was considered. We learn that the devs wanted the amiibo to transform, but it was decided that it wouldn't be possible to create strong enough joints in a transforming amiibo to actually move into production
- Miyamoto worked as a producer and supervising director on StarFox Zero, withthe last time he formally worked as a director being Super Mario 64
- Miyamoto took on this role because there was nobody else that could do it in his stead, also because Miyamoto feels quite an attachment to the series
- the ideas at play in StarFox Guard are something Nintendo has been testing since the SNES era
- while Miyamoto doesn't really focus on creating stories for his games, he feels the opposite with the StarFox franchise

[Link]
 
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