assault was the worst game in the series by a longshot, and the first one created without the idea of pushing something (as far as anyone knows)
I think your confusing that with command.
Also adventures was the first, but, some people don't consider it or count that.
And that actually did pretty good/decent.
Command, By the way, Sells for about $10 in the Eshop. It was on sale one day, but for whatever reason: I think my Internet was down, or it was DLST or Something, I missed the sale. If it goes on sale again, I'll buy it.
There is ABSOLUTELY nothing wrong with a game created to push hardware, I dont know why you even consider that a negative
So, you think there is nothing wrong with using specific Character IP/series solely for the purpose of pushing intrusive gimmicks? Okay. . .
your favorite games, specifically nintendo ones, were made to push hardware, and look how they turned out.
But a lot of those games, don't go out of their way to be so intrusive about it like SF0 has. Don't like rumble? Take it out or turn it off in the options. Where is the Off button for the intrusive type controls in SF0, or fallback option to use traditional/custom controls? There are none, it was a deal breaker for many, suffering happened, could have been avoided, what's done is done.
he has done this since the 80s, and it was no different then than it is now
Look up the word intrusive.
Maybe he doesn't know what it means, either.
It is different though, cause most of the stuff he did back then was on the software side. Again, those were different times(better times).
He doesnt create out of love for his previous work, he does it out of curiosity for the world around him
Then he must have a sack of dead cats near him, rotting in a bag.
It's cool that he's curious, but I mean, there's a line, and he clearly crossed or is crossing beyond it. Is he headed toward the deep end? Is he already in the deep end? That is what we are left to wonder.
The man doesnt sit down and think about how he can pull off the next starfox game, he goes into his garden, observes what is occurring in it at a level most people dont bother to observe, and then is inspired to make pikmin.
Sounds like something a once young creative man might do, when he's run out of actual ideas in his elder years. I never cared for Pikmin. And I think that actually served as a red flag. At that time, we paid it no mind cause a bunch of other stuff was happening.
Its seriously unfair to assume that Miyamoto and by extension those creators like him are somehow insane or sell outs because their passion comes from a different place than yours, or the majority of creators.
Watch those power levels.
When you make a product to sell to people, it has to appeal to them on a certain level. Once you cross the line into esoteric areas, you lose those people. You gain a different audience(an analogy would be, one that is post modern'that the right term I'm thinking of?') instead, and these people then in turn go out of their way to defend the artist and tell other people "You just don't, 'get it', Man" or whatever. I mean, I can appreciate the artistic aspects of what he's doing, but that kind(level?) of talent seems better served in the art community and NOT the gaming community. When I want to play a game, I play it to be entertained, not to look at some guys "concept portrait". Again, there is a degree where something like that works, but too much of it in certain doses poisons the whole experience.
wouldnt that mean zero doesnt count either? its the end of the wiiu's life, the gamepad was not made for zero, but zero for the gamepad.
The difference here, was all the previous gimmicks were non intrusive(or based from esoteric means) and on some level, optional. That is NOT the case with SF0. So It does count. Also, the gamepads gimmicks weren't fully utilized by many games, of which also gave you options for alternative controls. Not the case with SF0, only one way to play it(And of which not the best way, as others have mentioned in one form or another), NO other recourse. That's a tad of a reach for you to mention.
You also mention the option of it, which makes me wonder, why not just play gamepad/press the minus button for cockpit view?
Ever play Crusin' games?
I can't ever work the First Person View. Always resort to the 3rd.
The default in the arcade versions are set up that way too(3rd person view), and for good reason.
You have splatoon controls at that point and suddenly all those complains about having to mange two screens at once are gone
You saying, that FP view has pure traditional controls(requiring you to shift styles midway), but you can't see everything that's going on?
How does that even. . .
(FP view, in a TP environment. . .)
And you can play through the whole game like that and NOT miss anything? You sure? Now the control scheme sounds even worse(due to the whole limited view thing), but I glad you mentioned it.
Also, another thing came to me. Didn't he once say that there weren't going to be Smart Bombs in this game, but later added them anyway(around the same time he was contemplating keeping Traditional Controls in)? Would it be much of a stretch to assume that because we wanted Smart Bombs in, he spited us be removing traditional controls? Just trying to come up with some motive behind the removal/omission of Traditional Controls; one that could make sense on some level, no matter how strange it might sound. (Remember, this is the man that didn't like the Idea of Killing people in Goldeneye 007 and came up with the hilarious, yet serious, concept of Bond going to the hospital and shaking hands with the guys he shot, just to show the audience that no one was actually killed in the game).