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Level-5 CEO shares his favorite franchise, explains Megaton Musashi's creation

by rawmeatcowboy
16 August 2016
GN Version 5.0

Coming from a Forbes interview with Level-5 CEO, Akihiro Hino...

“Professor Layton was the first title we released as a publisher, so we were thinking that we absolutely had to make it a hit. To that end, from a PR and user perspective, we designed the game to appeal and be interesting to casual players. While it may have exceeded our expectations, we worked hard to make it a hit.

I have strong feelings for all our games but if I have to choose one title, it would be the Layton series as my favorite. It has a soft spot in my heart because it was the first title Level-5 published and it was so successful."

Hino also talked a bit more about the creation of Megaton Musashi...

“We are intentionally diving into less popular and so-called “blue ocean” genres. For example, the Inazuma series is our foray into the soccer game genre, even though soccer’s popularity is declining in Japan and Little Battlers eXperience was our way of challenging the robot genre, though the popularity and production of plastic robot models is declining.

For Megaton Musashi, we are applying the same strategy. When I was a child, there were a lot of giant robot anime produced and I was really into it but currently, there are hardly any super robot intellectual properties, and it is difficult for them to catch on. So for Musashi, I want to use the latest technology to create a nostalgic but new robot that will reverberate with children and adults alike.”

[Link]