There are many good ideas. And many good ideas to follow. But before following, have a good idea for it to begin with. But before following, don't leave other things unfinished.
Capcom followed the popularity of action shooters. Konami followed the popularity of yearly AAA titles and throwing the rest into merchandising. Just because they worked for some ideas, doesn't mean they work for all.
Also, considering how the PS3 never actually reached its absolute full potential, and PS4 is experiencing the very same thing but with actually FEWER TITLES (a fact people ignore only because there's a lot of FAMOUS titles taking up shelves right now)... Should you REALLY care to take up another avenue when you haven't filled out the one you're currently working on, Sony?
Unhappy PS4 Owner Who Has To Keep Saying "Well, FFXIV And Bloodborne Are Good, At Least" To Try To Legitimize His Purchase Of Said Console
(I'm seriously trying my best to fill up my library with "obscure" PS4 titles to make it worth it... So far, I'm really happy with Grand Kingdom.)
[[ Also, as one who's been playing A LOT of mobile phone games over the past four weeks to have something to play during his currently busied work: It takes A REALLY GOOD IDEA to make a phone game worth spending money on, and an even GREATER IDEA to make the phone game stand the test of time (aka: be worth the creation in the long run). If the current lineup of PS4 games is all I have to look forward to as judging the value of my PS4 purchase, I have very little faith in what a "bigger push" by Sony could do with their mobile market (aside from tossing their major titles from consoles once they sell well on mobile). ]]