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Senran Kagura producer discusses his Nintendo Switch project slightly more
This comes from a translated Famitsu interview with Kenichiro Takaki, courtesy of Japanese Nintendo...
Famitsu: What point leaves the most impression to you?
Kenichiro Takaki: It ’s the HD Rumble after all. Because I want to express “softness” with it. I already created a project, and now I’m in the middle of focusing on how to realise it. I think games have a “sensation of touching” in many meanings, so I want to realise a new experience that ’s exclusive to Nintendo Switch.