RUMOR - Switch framerate issue could be related to wifi, fix in the works

The following info comes from a third-party Switch developer who wishes to remain anonymous...

I remember the Digital Foundry experts to have been puzzled how some of the worst framerate issues seem to occur so randmoly, not area-specific. I believe these are not the fault of the game, but of the Switch trying to periodically auto-connect to WiFi where there is no network available. This is supposed to happen in the background, but it apparently does affect the game(s).

I actually noticed this in FAST RMX first, where I got periodical FPS drops, while everyone was always saying that it is a perfectly locked 60 FPS experience. It wasn't game breaking, but it made me curious. Driving in circles also made the periodical nature so much more apparent.

Then I also had these in Setsuna, which to me made no sense at all, especially after watching DF's comparison to the PS4 version, where they also said the Switch version was perfectly locked 30 FPS.

Having them on multiple games like that, and in none of them they made sense, got me thinking. At home I turn on WiFi only when I need it basically, so it's not always available. During the Setsuna session I checked the status LED and sure enough it was off. I then delved into the Internet settings of the Switch, found the "Auto Connect" option and turned it off, and VoilĂ , no more FPS issues in Setsuna and FAST RMX! And only the "usual" minor ones in BotW in very specific (foliage intensive) areas, no more heavy random ones.

While this is just a rumor for now, here's some equally interesting info. If you utilize Flight Mode on your Switch, or turn off your wifi, the issues with framerate go away. While this is just a temporary workaround, word is Nintendo already knows of the issue and is working on a fix. Thanks to Dakhil for the heads up!

Categories: Top Stories, Rumors, Consoles
Tags: rumor, switch


Mon Mar 13 17 02:43pm
(Updated 1 time)

From what I read earlier about this (a couple days ago) it was only related to FAST. Has something changed to where this would improve other games as well?

Mon Mar 13 17 03:36pm
Rating: 1

The issue related to Fast is the dynamic resolution bug. That's completely separate problem that will be addressed.

Cool. Thanks for the clarification.

This sounds promising. But before people jump to say this will fix Zelda, the frame rate dips in that game are much more predictable. At least in my experience...the dips occur any time I'm in a more tree and plant heavy environment.

Sure it will still have dips, but I've seen footage where the game almost freezes on people, or slows down enough that it interrupts gameplay. I haven't had anything like that happen, so it might have to do with this wifi issue.

In my 60+ hours I've had exactly ONE huge framerate problem and that was throwing a bomb at an explosive barrel with a bunch of enemies and stuff near by.

I've had the minor slowdown that everyone sees in the places like the Lost Woods.

Well come on Nancy Drew you better work.

This would make a lot of sense. I've NEVER seen the kind of severe framerate drops people have mentioned, just a few minor ones here and there in Zelda. I have a very strong WiFi connection that is always on in my home.

I had one instance where it seemed like the FPS for Zelda dropped to 0 (basically froze), but it was only for an instant or two and never happened again.

Only get the minor framerate drops everyone mentioned above.


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