Splatoon 2 - map rotation time cut to 2 hours

Coming from an EDGE interview with Splatoon 2 producer Hisashi Nogami...

“We feel that part of the gameplay is actually selecting which weapons would be best for that combination of two maps.
In Splatoon 2, the maps rotate every two hours, so it’ll be a much faster cycle than the previous game.”

Categories: Interviews, Consoles
Tags: eshop, switch
Games: Splatoon 2


Top Rated Comment

I prefer no map voting, it makes you play on all the maps. When there's voting people tends to choose the same maps over and over and avoid some others. But I hope that they make it that you can change weapons without needing to get out of the lobby.

Sun May 07 17 10:07pm
(Updated 1 time)

Good to hear. Hopefully they won't still lock it down to only two stages per block... perhaps three?

EDIT: Just actually read the blurb... lame. Still two maps at a time.

I like this change a lot.
I wish you could search for custom lobbies though.

On one hand, that would open up a lot of possibilities. On the other hand, the userbase is probably way to small to ensure short matchmaking times if everyone was playing in custom lobbies.

Boo! I don't like this. I'm glad they lowered the rotation but sticking with just two stages at a time is very boring. That's what turned me off to the 1st game.

Sun May 07 17 11:14pm
Rating: 1

Two hours is a very small amount of time.

Mon May 08 17 12:05am
Rating: 2

Not for a busy parent. Or a busy college student. Or really anyone that doesn't have an ample amount of free time to dedicate to gaming.

That said, the two hours change is much appreciated. When I would have marathon nights with the original, playing the same stage and ranked mode for 3-4 hours got super boring.

Mon May 08 17 12:03am
Rating: 2

I don't think one should be deciding their weapons based on maps, but rather on what the enemy team has. An option to switch weapons once you die would be nice.

"An option to switch weapons once you die would be nice." - I really really like this idea. It's player-friendly and allows for more adjustments on the fly

I like the change. The game still keeps the variety by making people play on every stage but now with a quicker rotation. So fresh!

I prefer no Map Voting, as it only takes longer to start the Match if so, and some Maps would be picked too often. I do like that they changed the time to be, well, shorter, so yay for that. ^^

And honestly, I prefer that you cannot change weapons too often. At least not in the middle of a match. That would ruin a lot, I feel.

Still... why having a map rotation at all is felt like a must for those games?

Mon May 08 17 07:02am
Rating: 1 (Updated 1 time)

well no that's the point of the rotation and roll out, making sure players get to play most of the content.
annoying for +100h players but fairly great for -40h one. And yes those are and should be the point of making games

2 hours is too short, I won't have the impulse to check what is up now on a long afternoon....although it's true I rarerly stopped booting the wii u while checking.... I might never stop playing !

Mon May 08 17 07:11am
Rating: 1 (Updated 1 time)

This is lame. They needed to add more courses to the rotation, at least one more. Reducing the time that it changes isn't going to fix the issue. I usually play around an hour, so there's good chance I won't even see the rotation. Whereas adding a course immediately alleviates the issue.

Mon May 08 17 08:04am
Rating: 1

Should have had 3-4 maps then.Maybe 3 within two hours would be a sweet-spot. 4 Would be perfect. Wish at least we could choose a bit more. But we do get to choose weapons between matches, right? I love my roller, but I also love my NES Zapper Smile

Hope I get a little play time at home, but my conection out here in the Black Lodge is a bit unstable.

Step in the right direction. Personally I think two hour rotations with three maps would probably be the ideal balance of variety versus being small enough for players to learn/get in the groove with the maps and tailor their gear/weapon load-outs to that specific set, which is what Nintendo is going for.

(Although I think I read somewhere that Splatoon pre-loads its active maps, so the mostly unskippable Inkopolis News bits would have to be even longer to deal with having three For Fun stages and three For Glory stages queued up.)

Strongly oppose Map Voting. They gave us that chance during the Final Splatfest, and with it we managed to choose a selection of stages that included Kelp Dome. The Splatoon playerbase lacks the qualifications to exercise free will.

Agree with all of this. Happy to see the change to 2 hour rotations, wouldn't mind seeing them add a 3rd stage, like the overall variety stage rotation forces, and don't trust the idea of player-voting.

And you are correct about Inkopolis News being when the active stages load.


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