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IGN - A new round of RiME gameplay details

by rawmeatcowboy
09 May 2017
GN Version 5.0

- some puzzles are triggered by the young protagonist’s voice
- for example, one door has four separate voice-activated statues that need to be roused at the same time
- the player must find and move a large orb within an optimal radius to act as a vocal amplifier
- a golden ball can be rolled along a circular track to scrub forwards and backwards in time
- this causes a time-lapse effect on the day/night cycle, and allows the player to reposition shadows
- this will open up a secret entrance
- a path of prickly brambles must be cleared by using a piece of fruit to play fetch with a local warthog
- the second level has a noticeably bleaker color palette and introduces natives that that are wary of the protagonist
- the first proper enemy is a giant bird like creature that swoops down to snatch you off your feet
- you have to run between the safety of sheltered areas to avoid the bird
- you'll also have to solve some puzzles while dealing with the bird
- you'll happen upon shadowy figures that nervously dissolve into inky puddles as you approach them
- outside of certain button prompts, the game doesn't feature much of a traditional HUD
- a floating waypoint marker will show you important areas
- when the giant bird swoops in to attack, red scratches come in from the sides of the screen to show you how close it is

[Link]