A portion of a DualShockers interview with Fe Creative Directors Klaus Lyngeled and Andreas Beijer...
DS: the big news at Gamescom was that your game is coming to Switch. What made you decide to port the game to Nintendo’s console?
Andreas Beijer: You pushed really hard for that, isn’t it?
Klaus Lyngeled: I did push really hard.
AB: We really like the Switch.
KL: I thought that with the software we’re working with, it was quite easy. I felt, why not? Why shouldn’t we do it? I really like the console, and I really like to have a game that you can play on the go, also. I think it’s a cool game to play with headphones. I like to play on my couch, in my bed. So I thought “definitely, we should do it.”
I also really like Nintendo’s fans. I feel they’re very open to new creative games, and I think they’re very positive for that. I thought it would have been cool to have it on Switch as well.