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Team VUEngine aims to create new homebrew Virtual Boy games

by rawmeatcowboy
09 October 2017
GN Version 5.0

For more than 12 years now, we have been working on the VUEngine, a versatile, object oriented Nintendo Virtual Boy game engine. It is open source and licensed under the MIT license so that anyone can use it to create amazing Virtual Boy homebrew with ease, while the engine abstracts away, and takes care of, any and all hardware management tasks.

To go with the engine, we put together VBDE ("Virtual Boy Development Environment"), an all-in-one portable Virtual Boy development environment that is as easy to set up as downloading and unpacking - no installation, no hassle. It comes with extensive sample code which can be used as a starting base for your own projects.

With your support, we want to further improve the VUEngine and create full games with it. Furthermore, we aim to make it even more accessible to other developers by completing the documentation, creating tutorials and building new tools like a graphical entity editor.

Full Patreon and more game samples here

[Link]
 
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