Shin Megami Tensei V director talks game goals, keywords, using Unreal Engine 4, and more

As we mentioned earlier today, Shin Megami Tensei V director ‎Kazuyuki Yamai sat down with Famitsu to talk about the title. We now have more snippets to share from that interview.

- first Shin Megami Tensei title was released in October, 25 years ago
- the announcement of SMTV was to show that the Shin Megami Tensei series will continue, and celebrate the series' history
- the dev team is looking to reexamine the “characteristics of the era”
- there are many people frustrated by troubles both at home and abroad, and the devs want to make a game to sympathize with such an era
- the keywords “Shekinah Glory,” which appeared in the trailer, literally translate to “miracle of God”
- when you actually play it and have these keywords in your head, the devs think you will be able to feel their true meaning
- Shinagawa Station is one spot where modern day Tokyo is well represented
- this is the first time Atlus is using Unreal Engine 4
- it seems the use of this engine has made things much easier for the dev team
- the team loves that Switch is high-def, but also lets you take your game anywhere you go
- classic elements like demon fusion will of course be included, and new elements are being considered
- the goal is to deliver a hybrid game that combines the profound appeal of Shin Megami Tensei: Nocturne and the popular training elements of Shin Megami Tensei IV
- we'll have to wait awhile longer to see the game released


Nocturne is the only SMT I played, and I always get told it was the best one. Good that the next one will be heavily influenced by it. The teaser trailer got a ver Nocturne feel.

Never played the 3DS games because of 2D enemies in first person. Will 100 percent buy this now that the battles will be in complete 3D. Could never become immersed in the past few titles. Probably sounds extremely stupid to some but it's an immersion barrier to me.

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