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Shin Megami Tensei V director talks game goals, keywords, using Unreal Engine 4, and more

by rawmeatcowboy
24 October 2017
GN Version 5.0

As we mentioned earlier today, Shin Megami Tensei V director ‎Kazuyuki Yamai sat down with Famitsu to talk about the title. We now have more snippets to share from that interview.

- first Shin Megami Tensei title was released in October, 25 years ago
- the announcement of SMTV was to show that the Shin Megami Tensei series will continue, and celebrate the series' history
- the dev team is looking to reexamine the “characteristics of the era”
- there are many people frustrated by troubles both at home and abroad, and the devs want to make a game to sympathize with such an era
- the keywords “Shekinah Glory,” which appeared in the trailer, literally translate to “miracle of God”
- when you actually play it and have these keywords in your head, the devs think you will be able to feel their true meaning
- Shinagawa Station is one spot where modern day Tokyo is well represented
- this is the first time Atlus is using Unreal Engine 4
- it seems the use of this engine has made things much easier for the dev team
- the team loves that Switch is high-def, but also lets you take your game anywhere you go
- classic elements like demon fusion will of course be included, and new elements are being considered
- the goal is to deliver a hybrid game that combines the profound appeal of Shin Megami Tensei: Nocturne and the popular training elements of Shin Megami Tensei IV
- we'll have to wait awhile longer to see the game released

[Link]
 
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