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Wolfenstein II: The New Colossus' lack of multiplayer explained

by rawmeatcowboy
24 October 2017
GN Version 5.0

A first-person shooter without multiplayer? That seems like something unheard of in today's day and age, but that's the case with Wolfenstein II: The New Colossus. Just to be clear, this is the situation on all platforms, not just Switch. Why was this decision made? We find out in a PCGamer interview with Lead designer Tommy Tordsson Björk...

"The only way we can create these super immersive narrative experiences is if we can solely focus on the single-player.
Having a multiplayer component in this work process would just dilute it all. That's the danger if you try to do two things at once."

So the dev team wants to focus on single player and create a compelling experience. I'm totally fine with that one. How do you feel about it?

[Link]
 
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