Study finds playing 3D platformers like Super Mario 64 helps improve brain function

Video game critics love to point out the negative effects associated with the games, such as their addictive nature and reported link to violence. However, despite the constant bad rap the 100-billion-dollar industry gets, there’s now some good news for gamers: playing may help keep your brain healthy.

If you're looking to keep your mind sharp when you're a bit older in age, it looks like playing some Super Mario 64 could do the trick. According to a small study published in the journal PLOS ONE, researchers found that older adults who played Super Mario 64 had more gray matter within their hippocampus. This is an important region of the brain associated with memory.

The study involved patients who played Super Mario 64, others who played piano, and a group which did neither. The results showed those who played Super Mario 64 had an increased amount of gray matter in two regions of the brain, but those who played the piano did not.

Categories: Top Stories, Consoles
Tags: n64, mario


Thu Dec 07 17 05:01pm
Rating: 1

If anyone is interested in reading the original study, here's the link: http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0187779

Well video games make you smarter so its a no brainer.

Fri Dec 08 17 01:02am
Rating: 1

Some games. Others lead you to a pathway to many abilities some consider to be unnatural.


Fri Dec 08 17 02:45am
Rating: 2

"The study involved patients who played Super Mario 64, others who played piano, and a group which did neither."

Note that there was no group that played both Mario 64 and the piano.

I wonder why.

very interesting to read, thanks for the link.
So that's what they mean when they speak about different part of your brain . music and mario did show some gains but in different region and the 3d platformer did so in that part deficient in alzheimer patient.

also some of them even played mario galaxy

"Along these lines, the current sample provides an insight into the specific effectiveness of video-game training that may not be testable in the next generation. Recruiting non-video game players over the age of 55 was relatively easy in the current study, while finding non-musicians was much harder"

so maybe we like sort of already have the gain of playing a 3d platformer. I don't know, anyhow trying new things can't really be bad

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