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Super Meat Boy Forever development started in 2011, and everything was scrapped/restarted in 2016

by rawmeatcowboy
16 January 2018
GN Version 5.0

It seems like Super Meat Boy Forever has been in development for, well...forever. Turns out that forever is a slight overstatement, but the game has certainly been in development for a number of years. Team Meat's Tommy Refenes states in a Dtoid interview that the game's first work started back in 2011, but stalled a few years later. It wasn't until 2016 where the project kicked off again.

Near the very end of 2016, Super Meat Boy and Team Meat moved to me to continue. Work began again on Super Meat Boy Forever in early January 2017. After almost 3 years, I was aching to realize this game. All I had at that time was the prototype from 2014 but no longer was this going to be the palette cleanser game in between big projects…. This was now going to be the big project.

So... I scrapped everything and re-approached the development with “This is Super Meat Boy 2” in mind. I kept the base controls and feel I’d designed, I got rid of all the assets, I got rid of my level generation code, I got rid of the few prototype levels we had, and I started over. Not quite a blank C++ project, but pretty close. I did keep the music because Ridiculon is awesome and timeless.

If you want to check out more on how Super Meat Boy Forever got to where it is now, make sure to check out the full interview.

 
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