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Project Octopath Traveler - feedback and improvements video feature

by rawmeatcowboy
30 January 2018
GN Version 5.0

The following tidbits detail some of the changes and updates Square-Enix has made to the game since receiving survey results from those who downloaded the demo.

- demo has been downloaded over one million downloads
- over 45k survey responses
- run by pushing the analog stick all the way
- hold B to run even faster (although random enemy encounters go up to balance this)
- fast travel option
- adjustments to designs of the environment based on the issues with visibility, especially in dungeons
- traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more
- radar that points players towards entrances, exits and important places
- improved visibility
- adjust screen brightness
- adjust HD-2D filters
- fixed issue where it was too easy to accidentally overwrite your save
- 9 save slots and 1 autosave slot
- adjusted text size and streamlined the UI
- skip scene option
- option to replay cutscenes
- option to change text speed
- game balance refinement so that battles provide a good challenge, but are not overly frustrating
- battles with a full party of four and more important elements have not yet been shown

[Link]