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Metroid Prime 4 - Eurogamer reports that Bandai Namco is indeed developing the game


This comes from a new Eurogamer article...

''Internet rumours this week pegged Bandai Namco as being the mystery studio behind Metroid Prime 4 - something multiple sources have now confirmed to Eurogamer as being accurate.

Specifically, the highly-anticipated Nintendo Switch exclusive is being developed by Bandai Namco Studios Singapore, which we understand is lead studio on the game in collaboration with Nintendo.''

Categories: Media, Consoles

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Top Rated Comment

Yeah because they did an awful job on Smash 4. Can’t trust them with anything, right?

But what are Retro working on?

And will MP4 be as good as Retro's trilogy?

Stay tuned for the next episode of Rumourville!

Clearly it better be Metroid Prime 5 or the rumored 2D Metroid.

Y'know, or else it dies again.

It's Metroid Kart Racing.

I bet they are doing the LABO thing.

Retro is becoming the new Rare.

Let's all take a moment and pray to our lord and savior, Lemmy, that that is not true.

I don't think that is gonna happen anytime soon. Remember that Retro is owned by Nintendo. Rare wasn't owned by anyone until Microsoft bought it.

ertain
Fri Feb 09 18 09:13am
Rating: 1

If this is true, then excuse me while I move into the "face palm" position.

Why? What ever happened to giving people a chance to prove themselves? Nintendo have certainly earned a bit of trust.

Yeah because they did an awful job on Smash 4. Can’t trust them with anything, right?

They're also going into this with three Prime games to reference and Nintendo's guidance. I'm keeping my optimism high.

Hopefully this leans more Dark Souls in tone and less like the other 95% of their games, which are all anime-based.

With Metroid at most Nintendo has preferred the comic look. Which in Japan also means manga. Do we know what games has this Namco studio made?

I'm sure they will continue the visual design of the Prime trilogy.
I doubt we'll see many discernibly Bandai-Namco features in the game. They will follow a strict design philosophy that is based on original games.

I can see it in the environments, But even by Retro's standards character and enemy designs might need to change.

That's what I'm hoping for. Just stating a preference in the circumstance that they actually do have more creative input.

Dark Souls? What?

Why not ask it to be more like, you know, a Metroid game?

Because I'm comparing it to Bandai Namco's past work, maybe? I'm stating a tonal preference based on the context of that body of work.

Surprised anyone needed that spelled out. Of course I want it to be like a Metroid game; that's the whole point of the initial comment.

"Because I'm comparing it to Bandai Namco's past work, maybe?"

Bamco's work on the Souls games was limited primarily to marketing and distribution, though. From Software produced and developed them. Even if this rumor is correct, there would probably not be staff overlap in any roles.

(It is a little like saying that since Nintendo published Return of Samus, you hope MercurySteam's next game is tonally similar to Mario.)

Nintendo also published the other Metroid games, so why would I choose Mario? :P

This is about tone preference. No nitpicking is required to understand that. It's being read into far too deeply. lol

"Nintendo also published the other Metroid games, so why would I choose Mario?"

Because Nintendo also publishes Mario.

I agree, it makes no sense to hope for one game to be like a completely different game made by completely different people in the company.

t27duck
Fri Feb 09 18 09:15am
Rating: 1

Remember last time Nintendo entrusted a 3rd party to make a new mainline Metroid? Yeah, that turned out great.

entity
Fri Feb 09 18 09:17am
Rating: 8

Personally I love Other M, so yeah! But then again I also dig Star Fox Zero.

Don't hate me because I'm beautiful.

amb
Fri Feb 09 18 09:27am
Rating: 1

You loved Star Fox Zero?!?

*prepares pitchforks and torches*

I also liked that game but even I'll admit it wasn't a full fledged effort even if you overcame the controls.

Yup. Think it's awesome. The controls are brilliant IMO and the game just kicks ass.

*let's his hun/viking mixed blood boil for battle*

I think the dual screen, wasn't good. But motion aiming worked better than expected and if they would only have let swap some buttons it'll have been even better.

Also aside from the gyrowing I had fun with the other vehicles. Wished they would have used the roadmaster more.

Again, I might also have a bit of bias since I didn't enjoy Command nor Assault.

The only part that was weird for me, and still is, is that I don't barrel roll with the shoulder buttons. And it's a bit cluncky in chickrn mode. But I do love the dual screens and gyro.
Actually, when I first played it I was a bit wibbky eobbly from about 7-8 beers and it took mere seconds to get used to.

Star Fox zero wasn't very good, but a lot better than Other M.

And SEGA handled F-zero before that...

The one F-Zero I have not played.

*cries in shame*

I liked both.

I guess I'm lucky to have hand eye coordination to Star Fox Zero. Most people don't seem to have that kind of skill.

In terms of Other M... I really don't what's wrong with it. Sure, it's not a Metroidvania game, but as an action game, it was a fun ride.

I think the controls for SF0 were pretty darn immersive.

People say the story ruined Samus... admittedly, the story is pretty weak, but somehow that means the whole game is terrible.

kuro
Fri Feb 09 18 09:24am
Rating: 7

Yeah Metroid: Samus Returns has an 86 on metacritic and many people really like the game!

You are throwing all 3rd party devs together and bash them.
Beautiful.

I blame Sakamoto more for the failings of Other M. He had everyone in a kind of stranglehold to follow his vision it sounded like.

rustyowl
Fri Feb 09 18 10:43pm
(Updated 1 time)

I don't blame Team Ninja for Sakamoto's decisions any more than anyone should blame Platinum for Miyamoto's.

kuro
Fri Feb 09 18 09:26am
Rating: 1

As truer as the stars in the sky.

But in seriousness, if this is true, I don't see why people would be panicking. Nintendo isn't going to let another Other M happen. I would assume they will be supervising it and maybe some Retro members are helping out as well.

vonter
Fri Feb 09 18 10:56am
Rating: 1

To be fair Team Ninja's contributions were for the most part ok (except the game breaking glitches). It was the Nintendo side of things the most criticizable (story, wiimote only).

You can always choose to ignore a bad story, but the awful gameplay, boss designs and level design of Other M makes it almost unplayable. At least the graphics are good...

wobblebobble
Fri Feb 09 18 09:33am
Rating: 3 (Updated 3 times)

Can't believe this article had negative points when I came here. First off, Nintendo have earned at least the benefit of the doubt. Samus Returns was well-received, and it was made under a similar arrangement. The developers at least deserve the opportunity to show us what they have done before people start writing them off. Did anyone read the article? Many former LucasArts devs from Star Wars 1313 are on the team! People seemed to like Smash 4 & Pokken Tournament which Namco Bandai assisted on. And this isn't even confirmed!

I mean it's a normal reaction. Even back when Retro made the original Prime people where hesitant, like with Zelda or Star Wars several fans are quite sensitive in regards to this franchise and let their expectations get the better from them.

Rant

Spoiler

Ah yes, Eurogamer, the same publication that was assured Stars was a reality. The same rag that had sources saying Mother 3 was inbound "soon" back when Wii U was popping. Eurogamer, who stood firmly by their report that touted Zelda would miss Switch's launch.

Very reliable. Maybe this time they'll latch onto something real and gain back some pity credibility.

Also the same site that successfully reported details on the Switch's design in an era of hundreds of fakes, along with pointing out how Stars became a tech demo and there's no way they'd release Mother 3 on Wii U so late.

The only questionable thing they reported that's close to bogus is the GCN VC rumor but they still stand by it even today so who knows. They are at least more trustworthy than Marcus Sellars

They're expert backpeddlers, I'll give them that

I’m down for Namco to make a MP4. I’d like to see a Japanese company take a crack at this branch of the series.

actually the Chinese are making it...(73% according to wikipedia)

sooooo what on earth have they been doing all these years?

DKC 6/64 2 BABY!!! K Rool is back and better than ever!

Nintendo didnt learn their lession. prime should be in the hand of a western devs. whats a good first person type game that came out of a asian dev studio.

jsty3105
Fri Feb 09 18 01:44pm
(Updated 1 time)

Singapore has very strong Western influences.

My favorite part of the rumor is how developers from LucasArts Singapore are involved, who most (in)famously, worked on Star Wars 1313 (RIP)

This gives me hope. (And rebellions are built on hope)

mako
Fri Feb 09 18 12:29pm
Rating: 1

Hopefully this turns out well for those of you that are Metroid fans.

Now if only we could get a new F Zero game.

Well we knew it wasn't Retro so there is no reason to bitch about that.
And then Namco, why not ? Better them than EA. Better them than Activision / Ubisoft. Better them than Konami or Capcom.

It's not so much that Namco has won any credibility in recent years (or maybe they did, SB4 was pretty stellar), but rather that most other big studios lost a good amount of it.

Just checked our their website and they've got a varied list of games they've worked on. From katamari, idol master and God eater to an entry in the Soul Calibar, Tekken and Tales series.

I'm cautiously optimistic.

If this rumor is true then it's phenomenal news for game development in Singapore. Very pleased for the industry there.

hamr
Fri Feb 09 18 01:44pm
Rating: 1

Interesting, but not really informative enough to draw any conclusions about how the game will turn out. Bamco Studios has a ton of different teams of varying quality.

The devs who make Tekken stuff are different from the devs who make Taiko no Tasujin are different from the devs who make Tales stuff are different from the ones who make Ace Combat stuff are different from the ones cranking out all the licensed stuff.

Rumors circulate that it has people from the Star Wars 1313 game. Other than that, I haven't seen anything else commented regarding this studio.

Still, since not many japanese developers make FPSs I do wonder how much the feel of the game will change. It might feel slower like Federation Force or it might feel quicker like a more traditional FPS.

Still Bandai Namco have improved in faces. So there's that. Though their style is more manga/anime than the more realistic approach western studios tend to take.

"Rumors circulate that it has people from the Star Wars 1313 game."

I dunno anything about that game. Was it good?

Wait, lemme check Wikipedia.

...Oh.

Oh.

"Still, since not many japanese developers make FPSs I do wonder how much the feel of the game will change."

Despite being made in the US, the Prime games did not really play all that much like Western FPSes regardless.

There was a good article or maybe video I saw some time back that went into really nitty-gritty detail about this (unfortunately I cannot find it at the moment), but some of the major points off the top of my head:

Spoiler

"Still Bandai Namco have improved in faces."

Yeeeeah... I would perfectly fine if MP4 had no human faces in it whatsoever. >.>

Despite being made in the US, the Prime games did not really play all that much like Western FPSes regardless.

That's true. But knowing they were formerly people from Iguana Entertainment (the N64 Turok games). It makes sense how Prime is continuing that line of game design, environments, KEYS. Still regardless, I think the western sensibility benefitted Metroid feel more mature. Like Tanabe said, Retro put more detail than he was expecting into the environments.

Yeeeeah... I would perfectly fine if MP4 had no human faces in it whatsoever. >.>

But how could we be able to tell the tension between Samus and Sylux.

Spoiler

"But knowing they were formerly people from Iguana Entertainment (the N64 Turok games). It makes sense how Prime is continuing that line of game design, environments, KEYS."

Well, sort of. The Prime games do not really play all that much like Turok either. For starter's, Turok's core combat ultimately lent itself toward a popular multiplayer experience, and I think we can agree that trying something similar did not work out so hot for the Retro-developed Prime games.

"Like Tanabe said, Retro put more detail than he was expecting into the environments."

Japanese developers can make detailed environments, too. From Software's games are the obvious go-to example these days, but you have games like RE4, Silent Hill 3, Shadow of the Colossus, or MGS3 -- all from the same generation as Prime.

"But how could we be able to tell the tension between Samus and Sylux. "

...

...

...

Spoiler

Can we just note that you ran a story that says the Bamco is developing Metroid Prime 4 based on assumptions.

An unproven, unknown developer making a first person Metroid game? What are Nintendo THINKING?!!!!!

I honestly don't see a problem with this. Namco Bandai has worked with Nintendo on the following games

- Super Smash Bros. For Wii U/3DS
- Mario Superstar Baseball
- Mario Super Sluggers
- Pokken Tournament/DX
- Star Fox Assault
- Donkey Konga
- Donkey Konga 2
- Donkey Konga 3

^ Besides the Donkey Konga games everything else I've really enjoyed from them while handling Nintendo IP. Assault IMO is the best Star Fox game after 64 and 100x better than Zero...the Mario Baseball series is better than Tennis and Strikers IMO (though I really enjoy both of these). Smash speaks for itself, and Pokken while not the best fighter out there is still kinda fun. So let them handle Prime 4.

vonter
Fri Feb 09 18 03:04pm
Rating: 1

- Super Smash Bros. For Wii U/3DS
- Mario Superstar Baseball
- Mario Super Sluggers
- Pokken Tournament/DX
- Star Fox Assault
- Donkey Konga
- Donkey Konga 2
- Donkey Konga 3

Geez, from that list I only liked Super Smash Bros. Either they make really slow games (even Smash 4 some may say it's a bit slow). Or they make just ok like with Pokken Tournament.

Assault IMO is the best Star Fox game after 64 and 100x better than Zero..

The story is better. But explosions feel weak, shooting and moving feels slow, and while I respect variety in the missions, it did lose it's appeal fast. Destroy X number of these.

I will not defend the control from Zero, but I do believe it's better paced and aside from Zoness, levels don't overstay their welcome. Even if the Asteroid ones are cheap.

The Mario Baseball series is better than Tennis and Strikers IMO. To be honest I don't see it mentioned as much as the latter. I know it has K.Rool but aside from that, I think the only things I heard from it, are team names.

All in all, I'm open to Namco making Metroid Prime, but I'll have to expect a different feel for the game, since they have their own pace. Though I can't think they'll make it as slow or slower than Federation Force.

Fri Feb 09 18 03:12pm
(Updated 1 time)

Story better, soundtrack in assault is better, controls are better, it has really great multiplayer, and it actually advanced the world and mythos unlike Star Fox Zero instead of retreading 64 AGAIN like Zero. If I wanted to play Star Fox AGAIN (remember 64 is a remake of the SNES original) I'd just play 64 or 64 3D. Zero is so bad IMO.

Also not everything has to be fast paced. What's wrong with a slower paced experience. It's people who think like you is why we have the shitty new Mario Party's with everyone in a car. Because it has to be fast paced EVERYONE move at the same time! Instead of a slower paced strategic fun game of Mario Party. Also Mario Baseball series isn't that slow paced especially Sluggers. Let's be honest Baseball isn't exactly a fast paced sport in real life either.

vonter
Fri Feb 09 18 03:27pm
(Updated 1 time)

Ok. soundtrack is better (although Return to Corneria needs to become a recurrent song for this series), controls were traditional more understandable, didn't had the chance to play the multiplayer and mythos continues from Adventures into Command.

My issue is Layman's terms is that when you've played a lot the 64 one as I've do. Assault feels like going from 150CC to 50CC in Mario Kart. It works but isn't as exciting. Shooting doesn't have the same feedback since enemies poof instead of exploding, and while unrealistic, defeating bosses in Zero and 64 feels great because of the over the top explosions. Also, not a fan of the modelling of the characters. Pepper looks like it's dying, and everyone is more stiff than in Dinosaur Planet. I know they're puppets but it's uncanny in Assault.

Golf is even slower, but it's easier to understand than all the things you have to manage in baseball. It's like with Pokken compared to Smash. The former is harder to understand given the gameplay shift from 3D to 2D, and from what I've read it paces badly because of that, the announcer and the cinematic attacks.

Let's be honest Baseball isn't exactly a fast paced sport in real life either.

https://www.youtube.com/watch?v=VlORWhsJjNM

I'll agree with you there Zero had WAYYY better character designs than Assault. But if I'm being honest the character designs and original VA were the only two things I found enjoyment in Zero. Well the Star Wolf battles weren't bad....but literally everything else...meh!

The roadmaster was fun to control. Peppy's level was funny. Aquarosa may be the hardest boss in the series (haven't played all in the original). Return to Corneria is a good song for the final level. Level progression at least in concept is solid, with having progression throughout several areas in the same level. And if I'm bit controversial, I think gyro aiming improves shooting, BUT it might be better if one could toggle between the two.

Fri Feb 09 18 02:53pm
(Updated 1 time)

So Bamco did Samsh 4 and now MP4 and before that they made the 4th Star Fax game (Assualt), gave Mario his 4th Sport-type-game Baseball in Mario Superstar Baseball and did 4 Mario Kart Arcade games!

So what other 4th game could they then make?
Maybe the 4th console F-Zero game? (FZ, FZX, FZGX)
For they did the Triforce-engine for AX(GX) with Sega and Nintendo.

Or a 4th Donkey Konga, for they did the other 3 games!

Nintendo and Itoi should let them make Mother 4.

Or Kid Icarus (Kid Icarus, Myths and Monsters, Uprising).

Fri Feb 09 18 03:25pm
(Updated 1 time)

Forgot that Pokken Tournament was the 4th fighting game for Nintendo system, the other 3 being Soul Calibur 2, Tekken Advance and Tekken Tag Tournament 2.

But you could also call Pokken Tournament DX the 4th Nintendo exclusive fighting games if you count Soul Calibur: Legends as a fighting game(is not).

So TA, SC:L, PT and PTDX be 4 games

Edit:
Should change SC:L for Smash 4 instead
So TA, SSB4, PT and PTDX instead

Doesn’t matter if even Team Ninja was reportedly working on it, I’ll reserve judgement until I see the game.

Personally, I am fine with Bandai Namco over Mercury Steam. Samus Returns is kinda glitchy and the fact that a western developer decided to use a circle pad for movement than a D-Pad seems really odd.

We'll see. I think the 360 aiming demands the stick though. It'll be just 8 directions with just the d-pad and will inevitably be less precise. Although I do see why they didn't brought the speed booster, since even without it. My circle pad broke. The thing with Metroid is that it just seems like there's never enough buttons for the stuff Samus can do.

It kinda is possible to aim in all 8 directions with the d-pad. The thing is, the aiming movement wouldn't be so smooth as it is now.

What I meant is that the 360 aiming has more than 8 directions. I do wonder if in a Switch take on this concept would a D-pad, second analog combo could work. Or if that would feel awkward.

"I think the 360 aiming demands the stick though."

Not necessarily. They could easily map Free Aim such that pressing right on D-pad makes the laser sight move clockwise while left makes it move counter-clockwise. Quasi tank-controls.

Alternatively, they could map the sight to a reticule that would float around Samus and have it work a bit like in Wild Guns. (This approach would have allowed them to have integrated the background elements into the action. )

Neither would be quite as fast as the circle-pad or the stick, but -- much like dual analog vs. mouse aiming -- they would still be perfectly functional.

How did that Metroidvania from Epic games worked? I mean didn't that one also had you shooting into the background? Though the Wild Guns approach seems fitting for the gyroscope, but I could see it being demanding on the long run. After playing revelations I did like the gyroscope work when holding a button since it between it readjusts to the center.

hamr
Sat Feb 10 18 01:44am
(Updated 1 time)

"How did that Metroidvania from Epic games worked?"

Like basically everything Epic has ever produced, it was dual stick controls. Left stick to move character, right stick to aim. There were some other configurations iirc, but that was the default.

Because aiming was a pure laser sight rather than a cursor, it kind of had issues switching between aiming at background elements vs. foreground elements.

(As in many other respects, Sin and Punishment 2 is of course the gold standard of this sort of thing. Check out the 1:00 to 3:10 segment here for the way the cursor interpolates whether the player is aiming at an object in the foreground or the background and automatically adjusts accordingly. The aiming scheme at work is completely functional on a standard controller as well, though obviously much less efficient than the Wii Remote pointer controls.)

"Though the Wild Guns approach seems fitting for the gyroscope"

Using the gyroscope with that sort of approach would be pretty quick and also allow the benefit of decoupling Free Aim from the whole not-being-able-to-move thing. (Although after two Sakamoto games in a row where key mechanics required Samus to root herself in place, maybe he just likes doing that for some reason.)

Although after two Sakamoto games in a row where key mechanics required Samus to root herself in place, maybe he just likes doing that for some reason.

Yeah, but in Samus Returns is more warranted, even with standing still, one does strain the 3DS enough. Also in interviews Sakamoto said most of the new ideas in Samus Returns where proposed by Mercury Steam. The teleporters, the counter (from Mirror of Fate), the Diggernaut, the action cinematics. It does fit with statements they've made that there hasn't been a dedicated team for Metroid since it does sound less rigid than in Zelda.
http://www.cgmagonline.com/2017/07/03/sakamoto-talks-metroid-samus-returns/

"Yeah, but in Samus Returns is more warranted, even with standing still, one does strain the 3DS enough."

That seems like less of an argument for keeping the standing-still mechanic and more of an argument that they should have put it on the Switch.

Spoiler

"new ideas in Samus Returns where proposed by Mercury Steam. The teleporters, the counter (from Mirror of Fate), the Diggernaut, the action cinematics."

Well, half of their ideas were good. I will give them that.

"it does sound less rigid than in Zelda."

All the more reason they could have gone with one of the less-conventional control schemes we have been talking about. :-C

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