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Battle Princess Madelyn team talks development progress and release date plans

by rawmeatcowboy
14 February 2018
GN Version 5.0

Capcom doesn't seem to care about Ghouls 'n Ghosts or Ghosts 'n Goblins anymore, which is why Causal Bit Games decided to take up the mantle and give things a try themselves. The result is Battle Princess Madelyn, which was a huge hit on Kickstarter. Wondering how the Switch/Wii U versions are coming along? You can get an update from Causal Bit Games' Chris Obritsch below, via a portion of a Nintendo Life interview.

Nintendo Life: Since we last caught up in the Spring, how has development progressed on Battle Princess Madelyn?

Chris Obritsch: Very well! We’re getting close to the end at this point - though we’ve recently pushed the game back for the sake of polish. The game has expanded way beyond the size it was originally intended, thanks to the Kickstarter stretch goals. We have also included a cameo for Locomalito and Gryzor87’s Maldita Castilla character Don Ramiro, as well as the introduction of a level set in Spain, which will be reimagined versions of stages of their original game. We’ve completed writing the script for the in-game cinematics and plot. The music and animations are complete. It’s basically coming down to myself and the core team members to finish up and clean up. It’s very exciting!

NL: When can we expect the game to launch?

CO: The Feb release was just because we had to set a date for Kickstarter, and without hitting the Stretch goals, this was a very possible target. However, it’s always just been an open Q1 2018. Though as of the end of January we decided to hold back on that to polish the game a bit more. We had a few snags in the last few months with things being passed to us a little after their deadlines which while not major, still delays other parts of development.

[Link]