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Fox N Forest dev discusses the game's season-changing mechanic

by rawmeatcowboy
16 February 2018
GN Version 5.0

A portion of a Nintendo Life interview with Fox N Forest dev, Rupert Ochsner...

NL: How does the gameplay change between seasons?

RO: In order to maintain a quick and fluid gameplay we decided during pre-production that players can switch between two pre-defined seasons per level. This A/B switch mechanic allows for many creative ideas. In our first level Revolving River you can switch between spring and winter: the river will freeze and Rick can now cross it. And of course, you can lure enemies onto the ice as well, switch back and make them drown that way. On the other hand, giant vines will lose their leaves in winter and cannot be used as platforms any more.

In another level, Windy Windmills, you will need to ascend a tall tower with useful but dangerous mechanics such as moving elevators, conveyor belts or spiky cogs. Switch from fall to summer and the wind will stop, resulting in a windmill standing still. In Foggy Fable, on the other hand, you can make fog disappear and in the shoot ‘em up level Tricky Treetops - where naughty Rick will fly on poor Patty’s back - a season switch results in rain coming up, distinguishing the fire that is eventually blocking the path. But watch out, once peaceful clouds will now transform into electrifying thunder enemies.

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