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Super Mario Galaxy - A note on controls in the NVIDIA Shield port

by rawmeatcowboy
25 March 2018
GN Version 5.0

As you might remember, Super Mario Galaxy utilized motion controls to make Mario spin. It was a pretty big part of the game. The NVIDIA Shield doesn't have any motion sensing tech, so they devs had to use a workaround. Now you can spin by simply pressing the X button. As for the Wiimote pointer usage, that has been mapped to the right analog stick. I imagine a few Galaxy players would have much rather played that way to begin with!

[Link]