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Night in the Woods dev discusses how Switch might be the perfect platform for the game

by rawmeatcowboy
05 April 2018
GN Version 5.0

Watch Gamasutra plays Night in the Woods with co-creator Scott Benson from Gamasutra on www.twitch.tv

Night in the Woods is very much a story-driven game. You have direct control over the main character and you'll do some light platforming, but 90% of the experience is about reading dialog and interacting with characters. In a Gamasutra interview, co-creator Scott Benson talks about how this kind of gameplay might make Switch the perfect platform for Night in the Woods.

For me, at first, I was like, there's a lot of reading in the game, there's a lot of little texts and stuff, I don't know if that's going to be fun for sitting on the subway playing it. But a lot of people were saying 'This is exactly the kind of game I want to take along with me because it's so story focused. And because so much time [is] spent on reading dialog and interacting with characters and having these moments, it's a lot easier for me to fit that into my life if it's not something I have to sit on the couch or in a desk chair all the way through.'

So that was really cool and interesting, you don't always think about that when you're making a game like this. Different people have these different contexts for how this kind of story works for them, for how this kind of game hits them. There's certain games, like Candy Crush, that we consider lend themselves to mobile. This kind of bite-sized section you're playing. Then there's The Witcher, that's not a game you're probably going to take on the go with you necessarily because it's such a huge, massive thing. Or really involved strategy games.

So it's cool to me to think how people like a very story-based game like this, can fit this more seamlessly into their lives just from being able to take it on the go with them, or not have to monopolize the living room if they have family who are watching TV or something. You don't have to necessarily carve out as much space and time for it in your life, in order to enjoy it. Which is really cool. It wasn't something I had thought about before when we were talking about making this port happen.

[Link]
 
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