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Etrian Odyssey X interview details redesigns and tweaks to old characters/monsters, general updates, and the design process

by rawmeatcowboy
17 May 2018
GN Version 5.0

Famitsu recently published an interview with Sasazu Hiroshi of Atlus, who is the art director of Etrian Odyssey X. Hiroshi talked about a number of details on the upcoming title, and we've got the rundown of info below.

- Hiroshi handles some 2D-related things like art direction for dungeons, maps, town facilities and backgrounds
- he also works alongside character designer Himukai Yuuji, and oversees 3D parts like monsters, animations, and dungeons
- Hiroshi handles deciding what new elements should look like puts out the requests for new designs
- background art is handled by Bamboo, who worked on Etrian Odyssey V and Etrian Mystery Dungeon 2
- Hiroshi says that he particularly likes the town backgrounds, due to the airship elements and the world-tree
- various town facilities’ backgrounds such as the tavern and inn have many details in them
- monster designer Shin “Jason” Nagasawa provided detailed designs for the modelling process
- the team is focusing on replicating the art as faithfully as they can, and are trying to make it so that monsters can stand out
- the team is trying to include properties of the animals that the monsters are based on
- Hiroshi is referring to illustrated animal encyclopedias while modelling them
- Nagasawa has the final say on these designs
- the monsters of III were designs that made full use of 2D, and their return for X will retain what makes their designs interesting
- additional designs for these classic monsters were requested, with Nagasawa adding refreshing new elements
- Himukai had a difficult time with the Hero due to its importance as the face of X
- clothes and armor on the young adult versions of the Hero were redone multiple times
- deciding on the finer details of the child version’s designs required all the designers to work together
- the young adult versions are already heroes, while the child versions are trying to become heroes
- the clunky belt, and the bright green on the alternate color of the male child hero are supposed to look like a child playing
- the female child hero’s clothes are supposed to look like a school uniform
- the team decided on the new color schemes by thinking of themes
- the new Gunner colors are chosen to look more militaristic
- the new Bushido (Ronin) colors are chosen to look like Japanese yokai
- all of the new color schemes are more modern and “catchy”
- most of the characters in the game are adventurers gathered by the princess
- most of them have appearances that associate them with a particular job class
- Himukai paid special attention to returning characters, designing them to look a bit older
- because it had been previously stated that Silica was actually a princess, they initially gave her a new, more opulent outfit
- the team eventually redid this outfit completely and gave her a costume similar to her old one
- the team also did more work on the art of metallic surfaces, and the armor of the soldiers in X are the shiniest in the series

[Link]
 
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