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Wolfenstein II: The New Colossus dev says the game was built with speedrunning in mind

by rawmeatcowboy
24 May 2018
GN Version 5.0

There's a boss fight in Wolfenstein II: The New Colossus that you can skip simply by running by it. The find has been a godsend for speedrunners, but they've been wondering how something like this could have been left in the game. According to senior game designer Andreas Öjerfors, the whole encounter was designed that way with speedrunning in mind.

"That might look like it's incidental, but the boss [executive producer Jerk Gustafsson] actually wanted - he likes for people to be able to speedrun the game. Me, as the designer of the Citadel, I don't, because I want people to play my content! In a very early version of the Citadel design, in the paper version, he had this big shield he could put down and block the places you go past, but we didn't really get that to work very well, it was too slow, so we moved it out. So yeah, you're supposed to be able to speedrun the game - you can run past him if you want to."

[Link]