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Take-Two shares an official statement on WWE 2K19 skipping Switch


We learned the other day that WWE 2K19 is not coming to Switch. If you wanted the official statement from Take-Two confirming that information, we have it for you below.

“The game will not be available on Nintendo Switch. 2K is focused on making the best possible experience for WWE 2K fans and will continue evaluating all opportunities to deliver the franchise across additional platforms.”

Categories: Consoles
Tags: eshop, wwe, take-two, 2k, switch

Comments

Top Rated Comment
Fri Jul 13 18 07:24am
Rating: 3 (Updated 1 time)

Until Nintendo starts making hardware on par with everyone else, we'll keep seeing messages like this one... or be ignored completely. Weather or not you like WWE 2K games, it's still a loss. This one could be better... Who knows? To have absolutely nothing from many big publishers on top of having an already pathetic lineup of non-indie games hurts.

I want my Nintendo console to be more than just indies, ports of last gen games, and having the majority of all multi-platform third party games skip it year after year (since the Nintendo 64). We still have developers and publishers saying that Nintendo's machine isn't a fit for their games. Nintendo isn't doing much to shake this image at all, so crappy third party support should be expected.

Thank you , Nintendo. I wonder what overpriced, under-powered machine you'll sell next generation.

"2K18 sucked. We look forward to taking no effort to remedy the situation in the future."

I'd rather not get 2K19 if they're not willing to put in a decent effort.

There is no porting studio that is available to them, not named Blind Squirrel. What is supposed to happen?

THQ Nordic should make an ECW wrestling game that does suck.

"2K is focused on making the best possible experience for WWE 2K fans."

That's a not so subtle dig at the Switch hardware. I'll be very surprised if they bother making a Switch version of WWE 2K19 at any point.

There hasn't been a good WWE game in along time. Then again, WWE hasn't been very good in a long time either.

But as for this game, and Switch? It's the same old story since the Wii.

"Sorry guys, but Nintendo keeps putting out weaker hardware, and we don't feel like taking the time to make a lesser port."

They could stand to do a Switch port, a good one but they have to actually be willing to put forth the effort. Weaker hardware wasn't that much of an issue when Wii got every wrestling game released from years 2008-2013 from THQ before they went under as a publisher. Things only got inconsistent when 2K picked up the franchise and every wrestling title skipped Wii U and yet PS3/360 continued to receive WWE titles through 2017.

They probably need someone with the chops to actually put in the work like Panic Button has been doing with a bunch of other games coming to Switch.

Oh trust me, I rattled some cages back during the Wii era, about certain games in particular.

Such as Street Fighter IV getting like crappy mobile phone and 3DS ports, but "couldn't" come to Wii. Or how Marvel vs. Capcom 3 skipped Wii, yet Wii was totally capable of doing Tatsunoko vs. Capcom.

But while companies are totally capable of making "downports" or downgraded versions of games for Nintendo consoles, this isn't going to stop being an issue, until Nintendo stops having the weakest hardware every generation. Of course, this hasn't always been the case, from SNES to Gamecube, their hardware was quite strong. But ever since the Wii, they have taken the "Ecomony" business model, going for cheap, aging tech, that ensures a lot of third party games are going to miss their system, because a lot of publishers don't want to bother spending extra time and resources on special versions of a game for Nintendo.

I have mixed feelings about it overall. I got mad at EA, and other companies, for ditching the Wii U. But at the same time, I couldn't really blame them. Nintendo themselves stumbled right out of the gate with that system, and most third party games (it started off with robust support at launch), simply didn't sell well. And Nintendo didn't help matters. Things certainly seem better on the Switch, but I still can't help but feel like the system itself, could have been more powerful, and thus easier to port to, instead of spending that money on bells and whistles no one asked for, like "HD Rumble", etc.

I swear this response must be covered extensively in whatever textbook PR school uses at the moment.

sdsichero
Fri Jul 13 18 03:34am
Rating: 1

Isn't that pretty much the same as the previous statement?

Glad I didn't buy it. I wouldn't mind a good fun wrestling game (I'm not a big fan of professional wrestling, but a fun game would be up my alley).

Fri Jul 13 18 07:24am
Rating: 3 (Updated 1 time)

Until Nintendo starts making hardware on par with everyone else, we'll keep seeing messages like this one... or be ignored completely. Weather or not you like WWE 2K games, it's still a loss. This one could be better... Who knows? To have absolutely nothing from many big publishers on top of having an already pathetic lineup of non-indie games hurts.

I want my Nintendo console to be more than just indies, ports of last gen games, and having the majority of all multi-platform third party games skip it year after year (since the Nintendo 64). We still have developers and publishers saying that Nintendo's machine isn't a fit for their games. Nintendo isn't doing much to shake this image at all, so crappy third party support should be expected.

Thank you , Nintendo. I wonder what overpriced, under-powered machine you'll sell next generation.

shanafan
Fri Jul 13 18 08:53am
Rating: 1

But then you have great ports like NBA 2K18 that received many updates and bug fixes - and followed by NBA 2K19 this Fall. You also have Bethesda providing fantastic support to the Switch with Doom, Wolfenstein II and Fallout Shelter.

I would blame the developer, Blind Squirrel, for WWE 2K18's shortcomings. Unlike Panic Button, they clearly had issues programming for the Switch and 2K probably saw there was no financial sense to invest into fixing a broken game - that may have been TOO broken to be fixed.

My take is that developers are chasing every unneeded graphical enhancement gimmick under the sun rather than focusing on making a playable game. I'd rather be able to game on the go with less power than to be able to count the number of armpit hairs Seth Rollins has.

Games made for the Switch look great. I imagine games that start their life on Switch and migrate to other consoles will still look current gen.

My take is that developers are chasing every unneeded graphical enhancement gimmick under the sun rather than focusing on making a playable game. I'd rather be able to game on the go with less power than to be able to count the number of armpit hairs Seth Rollins has.

Games made for the Switch look great. I imagine games that start their life on Switch and migrate to other consoles will still look current gen.

You're giving Yuke's too much credit. The games don't even look all that great even on more powerful hardware and are still some of the buggiest games out there that make you question their QA process. It really just seems like whatever engine they're using is just not optimized or efficient for what they're trying to do. The actual models of the wrestlers look alright but it's not like they as detailed and fluid animation wise like the UFC or Fight Night games...from LAST generation.

I agree when it comes to WWE 2k. I guess I was making a more general refutation of the myth "Nintendo doesn't have good games because it has less power." I made the mistake of buying WWE 2k16 for PC and WWE 2k17 for PS4 Pro. They're boring, uninspired games. The graphics are smack down in the middle of the uncanny valley. The commentary is horrific and repetitive. The gameplay is terrible, especially the interview mode. Renee Young looks like she come from a PS1 game.

It's several years old now, but my favorite wrestling game was "TNA Impact!". The story mode was good. The gameplay was fun. The graphics are probably outdated by now, but they were fine for the time.

This isn't even a graphically demanding game. This series has notably had the worst in the visuals department, and it looked pretty much the same on Switch.

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