Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Super Neptunia RPG dev details meshing of old and new characters

by rawmeatcowboy
18 August 2018
GN Version 5.0

A portion of a Michibiku interview with Artisan Studios’ Mario Rizzo...

M: What was done to make sure new characters like Chrom, Mai, Kukei and Surara fit in with the existing console goddesses and cast members?

MR: So as I mentioned, the creation of the game scenario was primarily handled by Mizuno-san’s team at Compile Heart in Japan, and Artisan then needed to create the art and animate these things. They were the creators of these new characters when they developed the storyline for Super Neptunia RPG. Artisan primarily developed the quests, so we used the guidelines from the scenario to ensure they fit in the rest of the characters from the Neptunia universe. We also made sure that we had all of our content for these new characters, like dialogue and quests, validated in Japanese by the design team at Compile Heart before localizing the game into other languages.

[Link]
 
Pinball FX on Nintendo Switch