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Telltale Games apologizes for letting players down when it comes to engine tech and consistency in their games

by rawmeatcowboy
26 August 2018
GN Version 5.0

Telltale wants you to know that they have the same complaints you do. In an interview with Eurogamer, Telltale's Brodie Andersen talks about how the company has let fans down with both their game engine, and overall game quality in recent years.

"I don't have anything specific to comment on Unity, but for this season the Tool was the only option for us. I will say we certainly, I think, have let players down in the past a little bit, just in terms of our engine's technology.

We know we ran a little hot in previous years and weren't able to fully deliver the experiences we may have wanted to, so that was important to focus in on a polished quality experience players love. We took that to heart before the development of this season and this team is excited about it."

Telltale is making the move to Unity for all future games, which should definitely help do away with complaints about the company's previous engine. On top of that, Telltale is really making sure they hunker down and nail the quality that they've been known for with their earlier lineups. The first results of that should be seen in the The Walking Dead: The Final Season.

[Link]
 
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