Support for GameMaker Studio 2 on Switch continues to grow, over 1,400 developers show interest

Back when GameMaker Studio 2 was first revealed for Switch, YoYo Games general manager James Cox said that 1,000 devs had reached out about getting their hands on the software. It seems that interest has only grown. Mr. Cox has now updated that figure, saying that over 1,400 developers signed up to receive information on the engine's jump to Switch. Looks like YoYo's decision to support Switch was a good one indeed!

Categories: Consoles
Tags: eshop, switch


Something tells me these numbers are from message board posts.

Sun Sep 02 18 10:00pm
(Updated 1 time)

I'm thinking 1390 of them are indie developers without a single game to their name who are merely interested in trying out the engine.

I'd probably be in that group if I wasn't more interested in Unity. Because at least with Unity, you have the flexibility of moving your skills to another engine since you have to do some C# programming. With Gamemaker, most of the scripts are done behind the scenes and you're mainly using the GUI to "program" and the little bit of scripts you do write is done through the use of a proprietary language that has no use outside of Gamemaker. Maybe things have changed since I last used it, but as far as I know that still is the case.

Mon Sep 03 18 05:26am
(Updated 1 time)

Good for you for working on making a game. That's a big project. And you'll know what it's like to be on the recieving end of online game company criticism when you're done. Even if you work hard and try your best, some people will be disappointed and act really rude, in there among the positive voices. You'll probably just ignore the rude people.

As you should.

Absolutely. No one is ever satisfied on the Internet. Just comes with the territory. What will admittedly be annoying though is non-constructive criticism. You know, those who say "this sucks" or who even go as far as saying "kys" without any reasoning behind it. That sort of feedback isn't helpful for developers or other gamers and I kinda wished the "nerd community" would move beyond that. But depending on what kinda person you are you can probably just brush it off and move on about your business. Constructive criticism, on the other hand, is worth looking into. As much as it may suck to see, sometimes you gotta swallow your pride, not take it personally, and see what you can do to alleviate those issues.

Right. When people point out actionable things like "the menu interface could have been streamlined by adding the ability to switch weapons to the d-pad, the way it is now is cumbersome and ruined my enjoyment," it's very helpful. When they're just like "looks like garbage, I wouldn't even download the demo," it's useless.

Whats "kys" though?

Exactly. As for kys, it's a bit of an extreme example, but I do unfortunately see it sometimes aimed at developers. It's short for "kill yourself."

Dear god. I've seen people write it out about stupid criticism but I hadn't seen the acronym (or didn't know what it was if I had). Those people are so sad. Wish they would get help instead of taking out their pain and frustration on people online. There's a huge amount of trolls who just are languishing and they turn to anonymous internet cruelty which is like one of a very few things in life that will always make you feel worse. It's a terrible cycle. And because video games are a popular solitary activity, these people disproportionately focus on games online, turning places toxic and attacking innocent devs, journalists, site runners, and fans. Anyway, good luck with your game. You can do it! You'll learn so much from making something on that scale.

I still want that one game with the shrine maiden with the leaf. Only thing stopping that was Gamemaker support I think...


Today's VIP

spoonkb's avatar
Joined: March 2014

Social Services

Want to join this discussion?

You should like, totally log in or sign up!