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Octopath Traveler devs originally had more detailed plans for HD Rumble

Turns out Octopath Traveler almost had some more detailed HD Rumble features, but the dev team decided to tone things down for the final release. In the latest issue of Nintendo Dream, Producer Tomoya Asano explains the team's original ideas for HD Rumble.

Well, it was mainly Acquire’s idea to utilize the features. When we first started development, we tried it out on all kinds of different things – we even tried it out on footsteps. For example, when walking on snow or grasslands, it would have a sort of “crunch” to it. But we realized shortly after that having the controller constantly rumble was not great in terms of playability. (Nervous laughter) HD Rumble is fascinating tech, though, so we ended up using it in places where something big happens, when characters break an enemy’s defense in battle, on status effects and the like. We realized that if we used it when the flow of battle suddenly changed, it provided the player with a more exhilarating feeling than they would normally feel.

Comments

Ih come oooon. That steps idea seems really cool. Should have been optional.

I forget what game I was playing where the steps thing was a super cool touch and not annoying at all. Celeste, maybe? Shovel Knight? I feel like it was a 2D indie game of some sort. Regardless, yes it should have been an option.

I’m not sure if this is the exact one but Shantae Half Genie Hero used HD Rumble extremely well

Ah yes that was it, thank you.

Step rumble was fine in Okami. I do love the rumble when you buy something, it's so satisfying.

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