The fan-made Triforce: The Topologies of Zelda is a truly unique way to experience The Legend of Zelda

Triforce is a short puzzle game by Patrick LeMieux (alt254) and Stephanie Boluk (chouxsalad) inspired by paradoxical places from the original Legend of Zelda.

In The Legend of Zelda, there are several strange spaces hidden around Hyrule that defy the logic of the Cartesian grid: the Lost Woods, the Lost Hills, and the Lost Roads. When navigating these 2D mazes, Link finds himself endlessly looping, temporarily arrested by a classic gaming trope. But when visualized in 3D, these labyrinths start to look different. Triforce features a non-Euclidean Hyrule full of donuts, Möbius strips, and Klein bottles as well as other secrets folded within the topologies of Zelda. Can you navigate three new dungeons in three dimensions to discover the three pieces of the triforce?

I'm sure Nintendo isn't going to be happy it exists, but it's certainly an interesting way to look at the original Legend of Zelda. Seems like something you'd find in a WarioWare game, or NES Remix! I can only imagine how much tougher it makes exploring Hyrule.

Categories: Media, Consoles


Looks kinda interesting, but mostly frustrating and possibly headache inducing.

That's really unique. I can't say I've seen a game quite like it. It's a shame he used the Zelda IP because it's going to inevitably be hit with a take-down notice from Nintendo. I'll be honest, I don't understand why people continue to use Nintendo's IP for otherwise original creations, when if they just swapped out some sprites and said they were inspired by Zelda they'd be fine. But whatever, people like their creations to be taken down I guess.

I'm quite sure neither of us would have heard about this game if it didn't use Nintendo's IP. Now that they have gotten attention, they can swap out the sprites and they have an original project that people know about.

And a takedown is in order.

Really though, why reveal such trivia knowing it's going down to the bin?


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