The fan-made Triforce: The Topologies of Zelda is a truly unique way to experience The Legend of Zelda
🍩 TRIFORCE 🍩— Patrick LeMieux (@alt254) November 10, 2018
Explore a non-Euclidean Hyrule full of donuts, Möbius strips, and Klein bottles this new game by @chouxsalad and I about the topologies of Zelda!
🍩 out now for FREE
🍩 on MAC and PC
🍩 full of SECRETS
🍩 https://t.co/qiNfxKUvRQ pic.twitter.com/pTNGaXiECG
Triforce is a short puzzle game by Patrick LeMieux (alt254) and Stephanie Boluk (chouxsalad) inspired by paradoxical places from the original Legend of Zelda.
In The Legend of Zelda, there are several strange spaces hidden around Hyrule that defy the logic of the Cartesian grid: the Lost Woods, the Lost Hills, and the Lost Roads. When navigating these 2D mazes, Link finds himself endlessly looping, temporarily arrested by a classic gaming trope. But when visualized in 3D, these labyrinths start to look different. Triforce features a non-Euclidean Hyrule full of donuts, Möbius strips, and Klein bottles as well as other secrets folded within the topologies of Zelda. Can you navigate three new dungeons in three dimensions to discover the three pieces of the triforce?
I'm sure Nintendo isn't going to be happy it exists, but it's certainly an interesting way to look at the original Legend of Zelda. Seems like something you'd find in a WarioWare game, or NES Remix! I can only imagine how much tougher it makes exploring Hyrule.