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Suda51 explains how Killer7 game together, and how the GameCube controller inspired it

by rawmeatcowboy
23 November 2018
GN Version 5.0

Suda51 is one of the most wacky and unique developers out there. While he's worked on plenty of games in his career, people in the states first caught on to Suda's work with Killer7. There's no doubt it was an experience unlike any other at the time, and it remains unique to this day. In an interview with Game Informer, Suda51 explains how the game came to be, and how the GameCube controller directly inspired its control system. Turns out Killer7 was birthed from 20 different pitches Suda51 had prepared.

“It wasn’t Killer7, but it used the same visual style as Killer7. It was kind of the continuation of Moonlight, almost. The idea at the time was pitched with kind of, in my mind at least, was an action-adventure game, but maybe more on the adventure side... and when I took it to Mikami, he said, ‘That’s the one we should do.’”

“Honestly (the controls) really came from the design of the GameCube controller. Searching with the left trigger and aiming with the right trigger. Just holding that controller, the kind of game it should be all came together.”

[Link]