Dear Reader:
You are viewing
a story from GN Version 5.0.
Time may not have been kind to formatting, integrity of links, images, information, etc.
Desert Child dev blog - How I Faked Everything and Hopefully Got Away with It
Wondering how the unique visual style in Desert Child was pulled off? Turns out it was a lot of smoke and mirrors! You can get the full breakdown of the tricks used in a dev blog from Oscar Brittain, developer of the game.
I’ve been asked how I did all the faux-3D scaling and parallax effects in the game, and I wish I could tell people that I’m one of those some GML tech demo wizards, but it’s really just simple maths, badly implemented. The following is my explanation of some techniques I used, which I offer as inspiration for people more talented than myself.